Statistical profileOnline
LoneRust Test Server
NA 135.148.137.125:28515 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,284
top 69% · #1496 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,284 of all ranked servers, the top 69%, and #1496 in NA, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on LoneRust Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
4.9 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:33 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 05:32 UTC13d ago | 0 | – | 4.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of LoneRust Test Server
What the server publishes and what was recorded
| Address | 135.148.137.125:28515 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 03:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 50 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 30 on average | 42 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 84 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 10 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 17 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 10 / 90 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for LoneRust Test Server: what is it?
Too few wipes of LoneRust Test Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 days 21 hours have passed since this world was made.
What should you expect on wipe day at LoneRust Test Server?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
Is LoneRust Test Server up, and how well has it held up?
This release records LoneRust Test Server as online. By its own reported uptime, it restarted about 7 days 6 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
What does the performance record of LoneRust Test Server show?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 5,534. The peak memory use recorded was 2,660 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for LoneRust Test Server?
Its NA tag is how LoneRust Test Server lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 135.148.137.125:28515 it is addressed.
What version of Rust has been recorded on LoneRust Test Server?
The version in use on LoneRust Test Server is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for LoneRust Test Server?
LoneRust Test Server stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.
How does LoneRust Test Server compare with other servers in the rankings?
On player hours over the last seven days LoneRust Test Server stands at #15,284, #1,496 in North America, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover LoneRust Test Server?
These Rust Census lists include LoneRust Test Server: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on LoneRust Test Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America are the tags LoneRust Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for LoneRust Test Server?
Size 1,000 and seed 1337: that is the procedural map on LoneRust Test Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: LR - 2x Actual One Grid.
On LoneRust Test Server, what rules and settings are in force?
No gather rate is recorded for LoneRust Test Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join LoneRust Test Server?
You can open the console in Rust with F1 and enter client.connect 135.148.137.125:28515; or press Launch Rust and join on this page, and you are connected through Steam. https://lonerust.gg is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
