Statistical profileOnline
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
NA 135.148.136.218:28215 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 4
Rank
#5,575
top 25% · #928 in NA
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,575 of all ranked servers, the top 25%, and #928 in NA, on player hours over the last seven days.
- Its current map went up 6h ago.
2. Players
Figure 1: Players on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC9h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC17d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC38d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
What the server publishes and what was recorded
| Address | 135.148.136.218:28215 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 01:11 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
ㅤㅤㅤㅤㅤㅤㅤㅤ |ㅤㅤㅤㅤㅤㅤISL.GG MODDED SERVERSㅤㅤㅤㅤㅤ| ㅤㅤㅤㅤㅤㅤㅤㅤㅤ DEDICATED SERVERSㅤ|ㅤCOMPETITIVE PLAY ㅤㅤㅤㅤㅤㅤㅤㅤ |ㅤㅤㅤㅤㅤBUILD. DESTROY. DOMINATE.ㅤㅤㅤㅤ | Coming Soon!
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 | NA · groups of 100+ · 24 on average | 9 / 200 |
| RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA | NA · no group limit · 15 on average | 3 / 50 |
| RustGames.gg | Lucky Pillars - US EAST 1 | NA · groups of 100+ · 13 on average | 20 / 400 |
| RustGames.gg | Rustcraft Lucky Pillars | NA · groups of 100+ · 1 on average | 0 / 250 |
| US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID | NA · groups of 100+ · 1e+07x · weekly · 8 on average | 6 / 100 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 724 on average | 420 / 350 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: what is it?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 hours have passed since this world was made.
How is wipe day run on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average busiest point of its recent wipes drew 3 players. 30 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2.5 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
This release records [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes as online. About 4 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 93 of them, or 55%. The first sighting of it by Rust Census was on 13 September 2026.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 109; the lowest reading was 90. Buildings, deployables and everything else in the world took the entity count to 1,419. Memory use reached 1,557 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Its NA tag is how [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 135.148.136.218:28215 it is addressed.
On which Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?
This release lists [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
At counting time [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 4. Over the past 48 hours the highest average fell at 02:00 UTC: 4 players.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare with other servers in the rankings?
This release ranks [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes at #5,575 for seven-day player hours, #928 in North America, inside the top 25% of ranked servers.
Lists and tags
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear among the Rust Census lists and filters?
Included in these Rust Census lists is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, counted, Aim training servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes configured, and what rules does it keep?
No gather rate is given in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The group cap stands at 8 players, the default for the game. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Enter client.connect 135.148.136.218:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://ISL.GG is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames This server hosts minigames such as arenas, Bedwars and parkour. |
|---|---|
^d | Combat training Practice your aim and PvP here; the loot is handed to you. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
