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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,809 players on 11,626 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

NA 135.148.136.218:28215 checked 8m ago

moddedoxide
Release date
Next release
In five minutes (07:45 UTC)
Source
Live server queries
Server address
135.148.136.218:28215
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 4

Rank

#5,575

top 25% · #928 in NA

Last wipe

6h ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 4.
  • It ranks #5,575 of all ranked servers, the top 25%, and #928 in NA, on player hours over the last seven days.
  • Its current map went up 6h ago.

2. Players

Figure 1: Players on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Players now and over time, UTC

AveragePeak
0123408:0013:0017:0022:0001:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020008:0013:0017:0022:0001:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

0%

else halves by day 2.5

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC9h ago – – running 1
Fri 23 Oct, 09:06 UTC5d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC7d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC7d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC17d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC20d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC22d ago 1 held half 2.4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

3000 · seed 1337

Map of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Table 2: The world

As the server publishes it

MapCustom Map
Size3000
Seed1337

8. Server characteristics

Table 3: Characteristics of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

What the server publishes and what was recorded

Address135.148.136.218:28215
RegionNA
Max players100
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 01:11 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

ㅤㅤㅤㅤㅤㅤㅤㅤ |ㅤㅤㅤㅤㅤㅤISL.GG MODDED SERVERSㅤㅤㅤㅤㅤ| ㅤㅤㅤㅤㅤㅤㅤㅤㅤ DEDICATED SERVERSㅤ|ㅤCOMPETITIVE PLAY ㅤㅤㅤㅤㅤㅤㅤㅤ |ㅤㅤㅤㅤㅤBUILD. DESTROY. DOMINATE.ㅤㅤㅤㅤ | Coming Soon!

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 24 on average9 / 200
RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average3 / 50
RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average20 / 400
RustGames.gg | Rustcraft Lucky PillarsNA · groups of 100+ · 1 on average0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average6 / 100
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average420 / 350

11. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: what is it?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 hours have passed since this world was made.

How is wipe day run on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The average busiest point of its recent wipes drew 3 players. 30 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2.5 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

This release records [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes as online. About 4 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 93 of them, or 55%. The first sighting of it by Rust Census was on 13 September 2026.

Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 109; the lowest reading was 90. Buildings, deployables and everything else in the world took the entity count to 1,419. Memory use reached 1,557 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Its NA tag is how [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 135.148.136.218:28215 it is addressed.

On which Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?

This release lists [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

At counting time [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 4. Over the past 48 hours the highest average fell at 02:00 UTC: 4 players.

How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare with other servers in the rankings?

This release ranks [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes at #5,575 for seven-day player hours, #928 in North America, inside the top 25% of ranked servers.

Lists and tags

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear among the Rust Census lists and filters?

Included in these Rust Census lists is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, counted, Aim training servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.

How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes configured, and what rules does it keep?

No gather rate is given in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The group cap stands at 8 players, the default for the game. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Enter client.connect 135.148.136.218:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://ISL.GG is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^eMinigames This server hosts minigames such as arenas, Bedwars and parkour.
^dCombat training Practice your aim and PvP here; the loot is handed to you.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.