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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,039 players on 11,719 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Isolated rust validation

134.255.255.26:29950 checked 2d ago

Release date
Next release
In five minutes (23:00 UTC)
Source
Live server queries
Server address
134.255.255.26:29950
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on Isolated rust validation

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Isolated rust validation

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Isolated rust validation

What the server publishes and what was recorded

Address134.255.255.26:29950
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 22:39 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average246 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average175 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average32 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average17 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average41 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average53 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does Isolated rust validation wipe, and how often?

Too few wipes of Isolated rust validation are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 2 days 1 hours.

Server details

What does the record show for the uptime and current status of Isolated rust validation?

The latest count records Isolated rust validation as offline, last seen 2 days 1 hours ago. 0 of 48 hours on across the last 2 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 26 October 2026.

What location has been recorded for Isolated rust validation?

No region is published by Isolated rust validation. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 134.255.255.26:29950 it is addressed.

What version of Rust has been recorded on Isolated rust validation?

This release lists Isolated rust validation on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Isolated rust validation?

At this release Isolated rust validation is offline, having last been seen 2 days 1 hours ago. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Isolated rust validation placed?

The rank for Isolated rust validation is #15,349 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover Isolated rust validation?

The Rust Census lists that Isolated rust validation fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Isolated rust validation carry?

These are the tags Isolated rust validation publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Isolated rust validation?

The game generates the procedural map on Isolated rust validation.

How is Isolated rust validation configured, and what rules does it keep?

The name of Isolated rust validation carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Isolated rust validation?

You can open the console in Rust with F1 and enter client.connect 134.255.255.26:29950; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.