Statistical profileOnline
MobWars Test | Dev Server
EU 134.255.255.19:28042 checked 10m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,568
top 61% · #2456 in EU
Last wipe
18d ago
biweekly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,568 of all ranked servers, the top 61%, and #2456 in EU, on player hours over the last seven days.
- Its current map went up 18d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on MobWars Test | Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Usual gap
1.1 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 2
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 9d 11h | Sat 7 Nov, 14:40 UTC | Own schedule |
| 23d 11h | Sat 21 Nov, 14:40 UTC | Own schedule |
| 35d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 37d 11h | Sat 5 Dec, 14:40 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC19d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC28d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC29d ago | 2 | – | 1.1 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of MobWars Test | Dev Server
What the server publishes and what was recorded
| Address | 134.255.255.19:28042 |
|---|---|
| Region | EU |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 10 Oct 2026, 14:40 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 98 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 7 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 5 / 200 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 3 / 50 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 4 / 100 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 9 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on MobWars Test | Dev Server?
Too few wipes of MobWars Test | Dev Server are recorded to confirm its schedule, so its tag is followed by the prediction. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 18 days 12 hours ago. Its tags carry a wipe schedule of every two weeks.
On MobWars Test | Dev Server, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of MobWars Test | Dev Server?
This release records MobWars Test | Dev Server as online. About 19 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 18 September 2026.
How well does MobWars Test | Dev Server perform?
Average server fps over the last 48 hours was 184, with a low of 121. Buildings, deployables and everything else in the world took the entity count to 79,549. Memory use reached 2,637 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for MobWars Test | Dev Server?
In Europe MobWars Test | Dev Server lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 134.255.255.19:28042 is its address.
Which Rust version is MobWars Test | Dev Server running?
The version in use on MobWars Test | Dev Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on MobWars Test | Dev Server?
At counting time MobWars Test | Dev Server recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.
What position does MobWars Test | Dev Server hold in the server rankings?
This release ranks MobWars Test | Dev Server at #13,568 for seven-day player hours, #2,456 in Europe, inside the top 61% of ranked servers.
Tag details
Which Rust Census filters and lists cover MobWars Test | Dev Server?
The Rust Census lists that MobWars Test | Dev Server fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
The tags on MobWars Test | Dev Server: what do they indicate?
These are the tags MobWars Test | Dev Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): Europe is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for MobWars Test | Dev Server?
MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for MobWars Test | Dev Server?
No gather rate is recorded for MobWars Test | Dev Server in its name. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to MobWars Test | Dev Server?
Enter client.connect 134.255.255.19:28042 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://discord.com/invite/PGVAcSnxF4 is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
