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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,835 players on 11,681 servers
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Statistical profileOnline

MobWars Test | Dev Server

EU 134.255.255.19:28042 checked 10m ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (03:20 UTC)
Source
Live server queries
Server address
134.255.255.19:28042
First recorded
18 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#13,568

top 61% · #2456 in EU

Last wipe

18d ago

biweekly schedule

Next wipe

7d 15h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,568 of all ranked servers, the top 61%, and #2456 in EU, on player hours over the last seven days.
  • Its current map went up 18d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on MobWars Test | Dev Server

Players now and over time, UTC

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

Usual gap

1.1 days

between real wipes

On rhythm

20%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 2

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 15hThu 5 Nov, 19:00 UTCForce wipe FW
9d 11hSat 7 Nov, 14:40 UTCOwn schedule
23d 11hSat 21 Nov, 14:40 UTCOwn schedule
35d 15hThu 3 Dec, 19:00 UTCForce wipe FW
37d 11hSat 5 Dec, 14:40 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of MobWars Test | Dev Server

3500 · seed 1337

Map of MobWars Test | Dev Server

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1337
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of MobWars Test | Dev Server

What the server publishes and what was recorded

Address134.255.255.19:28042
RegionEU
Max players10
Group limit8, the default
Wipe schedulebiweekly
Last wipe10 Oct 2026, 14:40 UTC
Hostname–
First seen18 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average98 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average7 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average5 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average3 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average4 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average9 / 100

11. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on MobWars Test | Dev Server?

Too few wipes of MobWars Test | Dev Server are recorded to confirm its schedule, so its tag is followed by the prediction. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 18 days 12 hours ago. Its tags carry a wipe schedule of every two weeks.

On MobWars Test | Dev Server, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2 in those cases where it did not hold.

About the server

What does the record show for the uptime and current status of MobWars Test | Dev Server?

This release records MobWars Test | Dev Server as online. About 19 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 18 September 2026.

How well does MobWars Test | Dev Server perform?

Average server fps over the last 48 hours was 184, with a low of 121. Buildings, deployables and everything else in the world took the entity count to 79,549. Memory use reached 2,637 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for MobWars Test | Dev Server?

In Europe MobWars Test | Dev Server lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 134.255.255.19:28042 is its address.

Which Rust version is MobWars Test | Dev Server running?

The version in use on MobWars Test | Dev Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on MobWars Test | Dev Server?

At counting time MobWars Test | Dev Server recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.

What position does MobWars Test | Dev Server hold in the server rankings?

This release ranks MobWars Test | Dev Server at #13,568 for seven-day player hours, #2,456 in Europe, inside the top 61% of ranked servers.

Tag details

Which Rust Census filters and lists cover MobWars Test | Dev Server?

The Rust Census lists that MobWars Test | Dev Server fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

The tags on MobWars Test | Dev Server: what do they indicate?

These are the tags MobWars Test | Dev Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): Europe is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for MobWars Test | Dev Server?

MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for MobWars Test | Dev Server?

No gather rate is recorded for MobWars Test | Dev Server in its name. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to MobWars Test | Dev Server?

Enter client.connect 134.255.255.19:28042 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://discord.com/invite/PGVAcSnxF4 is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

EUEurope Europe is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.