Statistical profileOnline
Dead Zone | EU | 2x | Kits |
134.19.177.236:26465 checked 11m ago
Connect to this server
1. Main points
Players now
2/ 50
4% full
7-day average
2
peak 2
Rank
#9,589
top 43%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 2 players on it, 4% of its 50 slots.
- Over the last seven days it averaged 2 players, with a peak of 2.
- It ranks #9,589 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 3h ago.
2. Players
Figure 1: Players on Dead Zone | EU | 2x | Kits |
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:35 UTC3h ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Dead Zone | EU | 2x | Kits |
What the server publishes and what was recorded
| Address | 134.19.177.236:26465 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 18:35 UTC |
| Hostname | – |
| First seen | 29 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 811 on average | 456 / 500 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 617 on average | 1069 / 1100 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 352 on average | 568 / 595 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 337 on average | 394 / 430 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 41 / 1000 |
| Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 299 on average | 676 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Dead Zone | EU | 2x | Kits |?
Too few wipes of Dead Zone | EU | 2x | Kits | are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 hours ago.
Server record
Is Dead Zone | EU | 2x | Kits | up, and how well has it held up?
This release records Dead Zone | EU | 2x | Kits | as online. About 2 hours ago is when it last restarted, according to the uptime it reports. First recorded by Rust Census on 29 October 2026.
How well does Dead Zone | EU | 2x | Kits | perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 66,971. The peak memory use recorded was 1,922 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Dead Zone | EU | 2x | Kits |?
Its name points to Europe, though Dead Zone | EU | 2x | Kits | publishes no region tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 134.19.177.236:26465 is its address.
What version of Rust has been recorded on Dead Zone | EU | 2x | Kits |?
This release lists Dead Zone | EU | 2x | Kits | on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Dead Zone | EU | 2x | Kits |?
At counting time Dead Zone | EU | 2x | Kits | recorded 2 players across 50 slots. This release records a seven-day average of 2 players and a peak of 2. An average of 2 players was recorded at 19:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Dead Zone | EU | 2x | Kits | placed?
The rank for Dead Zone | EU | 2x | Kits | is #9,589 on seven-day player hours, in the top 43% of ranked servers.
Tag details
Where does Dead Zone | EU | 2x | Kits | appear among the Rust Census lists and filters?
The Rust Census lists that Dead Zone | EU | 2x | Kits | fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Which meanings do the tags on Dead Zone | EU | 2x | Kits | carry?
These are the tags Dead Zone | EU | 2x | Kits | publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Dead Zone | EU | 2x | Kits |?
The procedural map on Dead Zone | EU | 2x | Kits | is generated by the game, measures 3,500 and carries seed 9. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Dead Zone | EU | 2x | Kits |, what rules and settings are in force?
Dead Zone | EU | 2x | Kits | carries a 2x gather rate, as stated in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Dead Zone | EU | 2x | Kits |?
You can open the console in Rust with F1 and enter client.connect 134.19.177.236:26465; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.