Statistical profileOffline
ServerName
134.19.135.42:28015 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#14,539
top 65%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,539 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on ServerName
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:59 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 09:03 UTC13d ago | 3 | – | 7 days | 2 |
| Thu 15 Oct, 12:40 UTC14d ago | 3 | – | 0.8 days | 2 |
| Tue 13 Oct, 12:38 UTC16d ago | 2 | – | 2 days | 1 |
| Mon 12 Oct, 09:41 UTC17d ago | 2 | – | 1.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ServerName
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ServerName
What the server publishes and what was recorded
| Address | 134.19.135.42:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 09:59 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 539 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 119 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 56 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 125 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 243 / 225 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does ServerName wipe, and how often?
Wipes on ServerName fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 6 days 4 hours have passed since this world was made.
How is wipe day run on ServerName?
Recent wipes drew an average peak of 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server details
Is ServerName up, and how well has it held up?
Last seen 6 days 3 hours ago, ServerName is offline in this release. 1 of 168 hours on across the last 7 full days gives an uptime of 1%. First recorded by Rust Census on 11 October 2026.
Which location does ServerName run from?
No region is given by ServerName. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 134.19.135.42:28015 is its address.
On which Rust version does ServerName operate?
Rust network protocol 2635 and build 168909 on Windows is the version ServerName runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does ServerName carry?
At this release ServerName is offline, having last been seen 6 days 3 hours ago. Averaged over seven days: 0 players, with a peak of 1.
What position does ServerName hold in the server rankings?
The rank for ServerName is #14,539 on seven-day player hours, in the top 65% of ranked servers.
Tag details
On Rust Census, which lists and filters carry ServerName?
These Rust Census lists include ServerName: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on ServerName carry?
These are the tags ServerName publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
On ServerName, what rules and settings are in force?
The name of ServerName carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join ServerName?
Enter client.connect 134.19.135.42:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.