Statistical profileOffline
==RUST_SERVER_NAME==
133.88.121.224:28015 checked 27d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,895
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,895 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on ==RUST_SERVER_NAME==
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of ==RUST_SERVER_NAME==
3500 · seed 580500824
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 580500824 |
8. Server characteristics
Table 3: Characteristics of ==RUST_SERVER_NAME==
What the server publishes and what was recorded
| Address | 133.88.121.224:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 11:13 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 55 on average | 28 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 32 on average | 28 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 16 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 10 / 150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 26 / 200 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 8 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for ==RUST_SERVER_NAME==: what is it?
Too few wipes of ==RUST_SERVER_NAME== are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 4 hours have passed since this world was made.
Server details
How reliable is ==RUST_SERVER_NAME==, and is it online now?
Last seen 27 days 3 hours ago, ==RUST_SERVER_NAME== is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 2 October 2026.
What location has been recorded for ==RUST_SERVER_NAME==?
No region is given by ==RUST_SERVER_NAME==. Rust Census does not look up where the machine stands; it shows where a server says it is. At 133.88.121.224:28015 it is addressed.
What version of Rust has been recorded on ==RUST_SERVER_NAME==?
This release lists ==RUST_SERVER_NAME== on Rust network protocol 2634 and build 166586, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does ==RUST_SERVER_NAME== carry?
At this release ==RUST_SERVER_NAME== is offline, having last been seen 27 days 3 hours ago.
In the rankings of Rust servers, where is ==RUST_SERVER_NAME== placed?
For seven-day player hours, ==RUST_SERVER_NAME== is ranked #15,895, placing it in the top 70% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry ==RUST_SERVER_NAME==?
These Rust Census lists include ==RUST_SERVER_NAME==: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
The tags on ==RUST_SERVER_NAME==: what do they indicate?
Read by the game's server browser, ==RUST_SERVER_NAME== publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for ==RUST_SERVER_NAME==?
The procedural map on ==RUST_SERVER_NAME== is generated by the game, measures 3,500 and carries seed 580500824. Because one size and seed give one map, RustMaps can display it from this page.
On ==RUST_SERVER_NAME==, what rules and settings are in force?
No gather rate is recorded for ==RUST_SERVER_NAME== in its name. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to ==RUST_SERVER_NAME==?
You can open the console in Rust with F1 and enter client.connect 133.88.121.224:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.