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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,865 players on 11,882 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustServer_13480

133.88.120.30:28015 checked 7m ago

pve
Release date
Next release
In five minutes (16:35 UTC)
Source
Live server queries
Server address
133.88.120.30:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,341

top 69%

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 2 slots.
  • It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on RustServer_13480

Players now and over time, UTC

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608017:0002:0011:0021:0006:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:40 UTC8d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustServer_13480

4000 · seed 8108

Map of RustServer_13480

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed8108
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustServer_13480

What the server publishes and what was recorded

Address133.88.120.30:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 16:40 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average34 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average41 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average19 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average15 / 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average18 / 200
JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average12 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for RustServer_13480: what is it?

The rhythm of RustServer_13480's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 23 hours have passed since this world was made.

On RustServer_13480, what happens on wipe day?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of RustServer_13480?

This release records RustServer_13480 as online. By its own reported uptime, it restarted about 6 days 17 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

How well does RustServer_13480 perform?

Over the last 48 hours, server fps averaged 49; the lowest reading was 33. Buildings, deployables and everything else in the world took the entity count to 94,969. The peak memory use recorded was 3,394 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for RustServer_13480?

A region is not published by RustServer_13480. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 133.88.120.30:28015 it is addressed.

Which Rust version is RustServer_13480 running?

The version in use on RustServer_13480 is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does RustServer_13480 carry?

At counting time RustServer_13480 recorded 0 players across 2 slots. The seven-day average for this server is 0 players.

How does RustServer_13480 compare with other servers in the rankings?

For seven-day player hours, RustServer_13480 is ranked #15,341, placing it in the top 69% of all ranked servers.

Tags, lists

Where does RustServer_13480 appear among the Rust Census lists and filters?

These Rust Census lists include RustServer_13480: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on RustServer_13480?

gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^p (PvE): There is no player combat here; the danger comes from the world are the tags RustServer_13480 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for RustServer_13480?

The procedural map on RustServer_13480 is generated by the game, measures 4,000 and carries seed 8108. Size and seed together fix the map, so you can view it on RustMaps from this page.

On RustServer_13480, what rules and settings are in force?

The name of RustServer_13480 carries no gather rate. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to RustServer_13480?

Enter client.connect 133.88.120.30:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.