Statistical profileOnline
RustServer_9257
133.88.120.27:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on RustServer_9257
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:47 UTC27d ago | 1 | – | running | 0 |
| Tue 15 Sep, 21:28 UTC43d ago | 2 | halved by day 3 | 16.7 days | 0 |
| Tue 15 Sep, 11:02 UTC44d ago | 2 | – | 0.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RustServer_9257
What the server publishes and what was recorded
| Address | 133.88.120.27:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 13:47 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 335 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 981 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 60 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RustServer_9257: what is it?
Wipes on RustServer_9257 fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 27 days 4 hours.
How is wipe day run on RustServer_9257?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 3 in those cases where it did not hold.
Server record
Is RustServer_9257 up, and how well has it held up?
RustServer_9257 is online at the time of this release. By its own reported uptime, it restarted about 5 days 19 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 14 September 2026.
What does the performance record of RustServer_9257 show?
Average server fps over the last 48 hours was 103, with a low of 88. The world carried up to 47,166 entities, including buildings, deployables and all else. The peak memory use recorded was 2,358 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for RustServer_9257?
No region is published by RustServer_9257. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 133.88.120.27:28015 is its address.
Which Rust version is RustServer_9257 running?
This release lists RustServer_9257 on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for RustServer_9257?
RustServer_9257 stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.
How does RustServer_9257 compare with other servers in the rankings?
The rank for RustServer_9257 is #15,310 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry RustServer_9257?
Included in these Rust Census lists is RustServer_9257: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustServer_9257 carry?
These are the tags RustServer_9257 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on RustServer_9257?
The procedural map on RustServer_9257 is generated by the game, measures 3,000 and carries seed 5670. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for RustServer_9257?
No gather rate is recorded for RustServer_9257 in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to RustServer_9257?
Enter client.connect 133.88.120.27:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.