Statistical profileOnline
RustServer_17001
133.88.119.159:28015 checked 8m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,191
top 68%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,191 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on RustServer_17001
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.4 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:30 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 09:25 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 10:13 UTC31d ago | 1 | held half | 3 days | 0 |
| Sat 26 Sep, 01:47 UTC33d ago | 2 | held half | 2.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustServer_17001
4000 · seed 2026680033
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 2026680033 |
8. Server characteristics
Table 3: Characteristics of RustServer_17001
What the server publishes and what was recorded
| Address | 133.88.119.159:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 09:30 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 509 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 445 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 380 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 481 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 25 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on RustServer_17001?
RustServer_17001 wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 5 hours ago.
On RustServer_17001, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
What does the record show for the uptime and current status of RustServer_17001?
At the latest check, RustServer_17001 was online. About 2 days 18 hours ago is when it last restarted, according to the uptime it reports. 145 of 168 hours on across the last 7 full days gives an uptime of 86%. First recorded by Rust Census on 25 September 2026.
Does RustServer_17001 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 65, with a low of 41. The world carried up to 93,460 entities, including buildings, deployables and all else. The peak memory use recorded was 2,842 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is RustServer_17001 based?
No region is published by RustServer_17001. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 133.88.119.159:28015 is its address.
On which Rust version does RustServer_17001 operate?
This release lists RustServer_17001 on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for RustServer_17001?
At counting time RustServer_17001 recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 0 players.
In the rankings of Rust servers, where is RustServer_17001 placed?
The rank for RustServer_17001 is #15,191 on seven-day player hours, in the top 68% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover RustServer_17001?
Included in these Rust Census lists is RustServer_17001: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on RustServer_17001: what do they indicate?
These are the tags RustServer_17001 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on RustServer_17001?
RustServer_17001 runs a procedural map of size 4,000 with seed 2026680033, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On RustServer_17001, what rules and settings are in force?
The name of RustServer_17001 carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to RustServer_17001?
You can open the console in Rust with F1 and enter client.connect 133.88.119.159:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.