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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,571 players on 11,704 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PvE|Prvt|RustServer_4991

133.117.73.235:28015 checked 11m ago

pve
Release date
Next release
In five minutes (00:30 UTC)
Source
Live server queries
Server address
133.117.73.235:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#11,195

top 50%

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #11,195 of all ranked servers, the top 50%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on PvE|Prvt|RustServer_4991

Players now and over time, UTC

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608001:0010:0020:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC28d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PvE|Prvt|RustServer_4991

4500 · seed 8762

Map of PvE|Prvt|RustServer_4991

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed8762
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PvE|Prvt|RustServer_4991

What the server publishes and what was recorded

Address133.117.73.235:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 00:26 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 53 on average63 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average20 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 30 on average46 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average3 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average21 / 150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average16 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does PvE|Prvt|RustServer_4991 wipe, and how often?

Too few wipes of PvE|Prvt|RustServer_4991 are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 28 days have passed since this world was made.

How is wipe day run on PvE|Prvt|RustServer_4991?

An average of 2 players attended at peak across recent wipes. 14 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of PvE|Prvt|RustServer_4991?

This release records PvE|Prvt|RustServer_4991 as online. The uptime it reports puts the last restart at about 6 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 143 of them, or 85%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of PvE|Prvt|RustServer_4991 show?

Over the last 48 hours, server fps averaged 50; the lowest reading was 36. The world carried up to 111,942 entities, including buildings, deployables and all else. Up to 4,338 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does PvE|Prvt|RustServer_4991 run from?

No region is published by PvE|Prvt|RustServer_4991. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 133.117.73.235:28015 it is addressed.

Which Rust version is PvE|Prvt|RustServer_4991 running?

Rust network protocol 2635 and build 168909 on Linux is the version PvE|Prvt|RustServer_4991 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does PvE|Prvt|RustServer_4991 carry?

At counting time PvE|Prvt|RustServer_4991 recorded 0 players across 5 slots. This release records a seven-day average of 0 players and a peak of 1.

How does PvE|Prvt|RustServer_4991 compare with other servers in the rankings?

For seven-day player hours, PvE|Prvt|RustServer_4991 is ranked #11,195, placing it in the top 50% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry PvE|Prvt|RustServer_4991?

Included in these Rust Census lists is PvE|Prvt|RustServer_4991: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What is meant by each tag shown on PvE|Prvt|RustServer_4991?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world are the tags PvE|Prvt|RustServer_4991 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on PvE|Prvt|RustServer_4991?

The procedural map on PvE|Prvt|RustServer_4991 is generated by the game, measures 4,500 and carries seed 8762. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for PvE|Prvt|RustServer_4991?

No gather rate is recorded for PvE|Prvt|RustServer_4991 in its name. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to PvE|Prvt|RustServer_4991?

Enter client.connect 133.117.73.235:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players 5 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.