Statistical profileOnline
EU Classic Survivor #4
132.243.225.79:28015 checked 12m ago
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1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 2
Rank
#3,471
top 16%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #3,471 of all ranked servers, the top 16%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on EU Classic Survivor #4
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC26d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of EU Classic Survivor #4
What the server publishes and what was recorded
| Address | 132.243.225.79:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 11:53 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 157 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 47 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 179 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does EU Classic Survivor #4 wipe, and how often?
With too few wipes of EU Classic Survivor #4 on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 20 hours ago.
How is wipe day run on EU Classic Survivor #4?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 2 hours after it began.
Server details
What does the record show for the uptime and current status of EU Classic Survivor #4?
At the latest check, EU Classic Survivor #4 was online. By its own reported uptime, it restarted about 2 days 9 hours ago. A total of 123 of 168 hours were up over 7 full days, which is 73% of the time. It was first seen by Rust Census on 13 September 2026.
Does EU Classic Survivor #4 hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 13; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 72,697. The peak memory use recorded was 2,588 MB. Players feel low fps and a rising entity count as lag.
In which location is EU Classic Survivor #4 based?
Its name points to Europe, though EU Classic Survivor #4 publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 132.243.225.79:28015 it is addressed.
What version of Rust has been recorded on EU Classic Survivor #4?
The version in use on EU Classic Survivor #4 is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does EU Classic Survivor #4 carry?
The present count is 1 players on EU Classic Survivor #4, out of 50 slots. Averaged over seven days: 1 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.
How does EU Classic Survivor #4 compare with other servers in the rankings?
The rank for EU Classic Survivor #4 is #3,471 on seven-day player hours, in the top 16% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry EU Classic Survivor #4?
Included in these Rust Census lists is EU Classic Survivor #4: EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on EU Classic Survivor #4: what do they indicate?
Read by the game's server browser, EU Classic Survivor #4 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for EU Classic Survivor #4?
EU Classic Survivor #4 runs a procedural map of size 3,500 with seed 12345, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for EU Classic Survivor #4?
No gather rate is given in the name of EU Classic Survivor #4. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join EU Classic Survivor #4?
Enter client.connect 132.243.225.79:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.