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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 36,584 players on 11,612 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

local test

124.189.20.69:28015 checked 5d ago

Release date
Next release
In five minutes (13:15 UTC)
Source
Live server queries
Server address
124.189.20.69:28015
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#14,673

top 66%

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,673 of all ranked servers, the top 66%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:54 UTC5d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of local test

What the server publishes and what was recorded

Address124.189.20.69:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 13:01 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200 / 225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average105 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on local test?

With too few wipes of local test on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 5 days 18 hours ago.

What should you expect on wipe day at local test?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of local test?

The latest count records local test as offline, last seen 5 days 17 hours ago. A total of 0 of 120 hours were up over 5 full days, which is 0% of the time. First recorded by Rust Census on 23 October 2026.

In which location is local test based?

No region is published by local test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 124.189.20.69:28015 is its address.

What version of Rust has been recorded on local test?

The version in use on local test is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does local test carry?

local test is offline at present; its last recording was 5 days 17 hours ago. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is local test placed?

For seven-day player hours, local test is ranked #14,673, placing it in the top 66% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover local test?

These Rust Census lists include local test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on local test?

These are the tags local test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for local test?

local test runs a procedural map, which the game generates.

On local test, what rules and settings are in force?

No gather rate is recorded for local test in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Connecting

What is the way to join local test?

Enter client.connect 124.189.20.69:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.