Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,139 players on 11,591 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TEST

121.80.41.68:28015 checked 8m ago

moddedoxidepve
Release date
Next release
In five minutes (04:25 UTC)
Source
Live server queries
Server address
121.80.41.68:28015
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 3

0% full

7-day average

0

peak 1

Rank

#15,264

top 69%

Last wipe

9d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 3 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #15,264 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 9d ago.

2. Players

Figure 1: Players on TEST

Players now and over time, UTC

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608005:0014:0023:0009:0018:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC9d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TEST

4500 · seed 823183683

Map of TEST

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed823183683
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TEST

What the server publishes and what was recorded

Address121.80.41.68:28015
Region–
Max players3
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 10:32 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]groups of 8+ · biweekly · 4 on average0 / 100
[TW][PVE]Strawberry Turkey PastaEA · groups of 8+ · monthly · 2 on average2 / 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecaygroups of 8+ · 10x · monthly · 2 on average0 / 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]EU · quad · monthly · 1 on average1 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does TEST wipe, and how often?

With too few wipes of TEST on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 9 days 17 hours ago.

What should you expect on wipe day at TEST?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server details

How reliable is TEST, and is it online now?

TEST is online at the time of this release. The uptime it reports puts the last restart at about 9 days 16 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 17 October 2026.

Does TEST hold a steady frame rate and connection?

Average server fps over the last 48 hours was 60, with a low of 58. Buildings, deployables and everything else in the world took the entity count to 133,669. Memory use reached 7,557 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does TEST run from?

No region is published by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 121.80.41.68:28015 it is addressed.

What version of Rust has been recorded on TEST?

The version in use on TEST is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does TEST carry?

At counting time TEST recorded 0 players across 3 slots. Averaged over seven days: 0 players, with a peak of 1.

What position does TEST hold in the server rankings?

The rank for TEST is #15,264 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover TEST?

These Rust Census lists include TEST: Modded Rust servers, counted, Aim training servers, counted, Rust build servers: listed and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on TEST: what do they indicate?

These are the tags TEST publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^k (Build server): This is a builds server, for base practice and design; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for TEST?

Size 4,500 and seed 823183683: that is the procedural map on TEST, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is TEST configured, and what rules does it keep?

No gather rate is recorded for TEST in its name. The group cap stands at 8 players, the default for the game. It runs combat training, aim and PvP practice, loot handed out. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join TEST?

You can open the console in Rust with F1 and enter client.connect 121.80.41.68:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp3Max players The server holds 3 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Gameplay

^dCombat training Practice your aim and PvP here; the loot is handed to you.
^kBuild server This is a builds server, for base practice and design.
^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.