Statistical profileOffline
Temperust nativetest (vanilla, no docker)
121.200.28.95:28415 checked 26d ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,973
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #15,973 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Temperust nativetest (vanilla, no docker)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Temperust nativetest (vanilla, no docker)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Temperust nativetest (vanilla, no docker)
What the server publishes and what was recorded
| Address | 121.200.28.95:28415 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 20:55 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 163 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 101 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 18 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Temperust nativetest (vanilla, no docker) wipe, and how often?
With too few wipes of Temperust nativetest (vanilla, no docker) on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 5 hours.
About the server
How reliable is Temperust nativetest (vanilla, no docker), and is it online now?
The latest count records Temperust nativetest (vanilla, no docker) as offline, last seen 26 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 2 October 2026.
What location has been recorded for Temperust nativetest (vanilla, no docker)?
A region is not published by Temperust nativetest (vanilla, no docker). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 121.200.28.95:28415 it is addressed.
What version of Rust has been recorded on Temperust nativetest (vanilla, no docker)?
Rust network protocol 2634 and build 166586 on Linux is the version Temperust nativetest (vanilla, no docker) runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Temperust nativetest (vanilla, no docker) carry?
At this release Temperust nativetest (vanilla, no docker) is offline, having last been seen 26 days 5 hours ago.
How does Temperust nativetest (vanilla, no docker) compare with other servers in the rankings?
For seven-day player hours, Temperust nativetest (vanilla, no docker) is ranked #15,973, placing it in the top 70% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Temperust nativetest (vanilla, no docker)?
Included in these Rust Census lists is Temperust nativetest (vanilla, no docker): Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Temperust nativetest (vanilla, no docker): what do they indicate?
Read by the game's server browser, Temperust nativetest (vanilla, no docker) publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Temperust nativetest (vanilla, no docker)?
A procedural map runs on Temperust nativetest (vanilla, no docker), generated by the game.
How is Temperust nativetest (vanilla, no docker) configured, and what rules does it keep?
No gather rate is recorded for Temperust nativetest (vanilla, no docker) in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Temperust nativetest (vanilla, no docker)?
Enter client.connect 121.200.28.95:28415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166586 | Build The server runs game build 166586. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.