Statistical profileOffline
Forge PvP Training dev | lobby
119.252.216.50:28015 checked 17d ago
Connect to this server
1. Main points
Players now
0/ 300
0% full
7-day average
0
peak –
Rank
#15,807
top 72%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 300 slots.
- It ranks #15,807 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Forge PvP Training dev | lobby
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.5 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 10:55 UTC17d ago | 0 | – | running | 1 |
| Sat 10 Oct, 23:32 UTC18d ago | 1 | – | 0.5 days | 0 |
| Sat 10 Oct, 12:04 UTC18d ago | 1 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Forge PvP Training dev | lobby
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Forge PvP Training dev | lobby
What the server publishes and what was recorded
| Address | 119.252.216.50:28015 |
|---|---|
| Region | – |
| Max players | 300 |
| Group limit | 5 max |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 10:55 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 25 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 59 on average | 62 / 150 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 7 / 200 |
| Rustico 3 | groups of 5 · 9 on average | 3 / 100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 0 / 50 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Forge PvP Training dev | lobby?
No next wipe can be predicted for Forge PvP Training dev | lobby, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 17 days 22 hours have passed since this world was made.
How is wipe day run on Forge PvP Training dev | lobby?
An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of Forge PvP Training dev | lobby?
The latest count records Forge PvP Training dev | lobby as offline, last seen 17 days 22 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 10 October 2026.
Which location does Forge PvP Training dev | lobby run from?
No region is published by Forge PvP Training dev | lobby. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 119.252.216.50:28015 it is addressed.
On which Rust version does Forge PvP Training dev | lobby operate?
This release lists Forge PvP Training dev | lobby on Rust network protocol 2634 and build 167058, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Forge PvP Training dev | lobby?
Forge PvP Training dev | lobby is offline at present; its last recording was 17 days 22 hours ago.
In the rankings of Rust servers, where is Forge PvP Training dev | lobby placed?
The rank for Forge PvP Training dev | lobby is #15,807 on seven-day player hours, in the top 72% of ranked servers.
Tag details
Which Rust Census filters and lists cover Forge PvP Training dev | lobby?
The Rust Census lists that Forge PvP Training dev | lobby fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on Forge PvP Training dev | lobby?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp300 (Max players): 300 slots are available; ts5 (Group limit): The limit is 5 players per team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags Forge PvP Training dev | lobby publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What settings and rules have been listed for Forge PvP Training dev | lobby?
No gather rate is given in the name of Forge PvP Training dev | lobby. The group limit is 5 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join Forge PvP Training dev | lobby?
Enter client.connect 119.252.216.50:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp300,ptrak,$r?,v2634,gmrust,cs167058,ts5,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp300 | Max players 300 slots are available. |
ts5 | Group limit The limit is 5 players per team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167058 | Build Game build: 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.