Statistical profileOnline
[JP][PVE]UC-RUST-Server
118.27.225.39:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 55d ago.
2. Players
Figure 1: Players on [JP][PVE]UC-RUST-Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [JP][PVE]UC-RUST-Server
What the server publishes and what was recorded
| Address | 118.27.225.39:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Sep 2026, 23:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 34 / 100 |
| ビビラスサーバー | EA · groups of 8+ · 21 on average | 29 / 500 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 20 on average | 2 / 200 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 16 on average | 12 / 100 |
| [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 11 on average | 20 / 100 |
| [JP] DON-tacos PvE | EA · groups of 8+ · monthly · 11 on average | 17 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [JP][PVE]UC-RUST-Server: what is it?
Too few wipes of [JP][PVE]UC-RUST-Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 55 days 11 hours ago.
Server details
Is [JP][PVE]UC-RUST-Server up, and how well has it held up?
This release records [JP][PVE]UC-RUST-Server as online. About 12 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does [JP][PVE]UC-RUST-Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 58; the lowest reading was 44. Buildings, deployables and everything else in the world took the entity count to 106,934. Up to 3,196 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for [JP][PVE]UC-RUST-Server?
Pointing to Asia is [JP][PVE]UC-RUST-Server's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 118.27.225.39:28015 it is addressed.
Which Rust version is [JP][PVE]UC-RUST-Server running?
This release lists [JP][PVE]UC-RUST-Server on Rust network protocol 2633 and build 162929, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for [JP][PVE]UC-RUST-Server?
[JP][PVE]UC-RUST-Server stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.
What position does [JP][PVE]UC-RUST-Server hold in the server rankings?
For seven-day player hours, [JP][PVE]UC-RUST-Server is ranked #15,323, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [JP][PVE]UC-RUST-Server?
These Rust Census lists include [JP][PVE]UC-RUST-Server: Modded Rust servers, counted. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on [JP][PVE]UC-RUST-Server carry?
Read by the game's server browser, [JP][PVE]UC-RUST-Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): Build 162929 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on [JP][PVE]UC-RUST-Server?
The procedural map on [JP][PVE]UC-RUST-Server is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
What settings and rules have been listed for [JP][PVE]UC-RUST-Server?
No gather rate is given in the name of [JP][PVE]UC-RUST-Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join [JP][PVE]UC-RUST-Server?
Enter client.connect 118.27.225.39:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs162929 | Build Build 162929 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.