Statistical profileOffline
VIVIDUS テストサーバー
118.104.165.193:28015 checked 24d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,939
top 71%
Last wipe
40d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,939 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 40d ago.
2. Players
Figure 1: Players on VIVIDUS テストサーバー
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 18:07 UTC40d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of VIVIDUS テストサーバー
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of VIVIDUS テストサーバー
What the server publishes and what was recorded
| Address | 118.104.165.193:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Sep 2026, 18:07 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 28 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 22 on average | 0 / 200 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 1 / 100 |
| [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 13 on average | 1 / 100 |
| [霸道]10000000倍-10.29日-萌新首选-稳定长久 | EA · no group limit · 12 on average | 0 / 100 |
| #10-[搞就完了]10倍/10.29新档/无权/萌新首选 | EA · no group limit · 12 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on VIVIDUS テストサーバー?
Too few wipes of VIVIDUS テストサーバー are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 40 days 4 hours ago.
What should you expect on wipe day at VIVIDUS テストサーバー?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 7 hours passed before the crowd peaked.
Server details
Is VIVIDUS テストサーバー up, and how well has it held up?
VIVIDUS テストサーバー is offline at the time of this release; it was last seen 24 days ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is VIVIDUS テストサーバー based?
Pointing to Asia is VIVIDUS テストサーバー's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 118.104.165.193:28015 it is addressed.
On which Rust version does VIVIDUS テストサーバー operate?
This release lists VIVIDUS テストサーバー on Rust network protocol 2633 and build 163207, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for VIVIDUS テストサーバー?
At this release VIVIDUS テストサーバー is offline, having last been seen 24 days ago.
What position does VIVIDUS テストサーバー hold in the server rankings?
For seven-day player hours, VIVIDUS テストサーバー is ranked #15,939, placing it in the top 71% of all ranked servers.
Lists and tags
Where does VIVIDUS テストサーバー appear among the Rust Census lists and filters?
The Rust Census lists that VIVIDUS テストサーバー fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on VIVIDUS テストサーバー carry?
These are the tags VIVIDUS テストサーバー publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for VIVIDUS テストサーバー?
A procedural map runs on VIVIDUS テストサーバー, generated by the game.
How is VIVIDUS テストサーバー configured, and what rules does it keep?
No gather rate is recorded for VIVIDUS テストサーバー in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to VIVIDUS テストサーバー?
You can open the console in Rust with F1 and enter client.connect 118.104.165.193:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163207 | Build Game build: 163207. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.