Statistical profileOffline
SCPVE - TEST - RICK
EA 117.90.232.57:28020 checked 43d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,468
#495 in EA
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,468 of all ranked servers, and #495 in EA, on player hours over the last seven days.
- Its current map went up 43d ago.
2. Players
Figure 1: Players on SCPVE - TEST - RICK
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of SCPVE - TEST - RICK
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SCPVE - TEST - RICK
What the server publishes and what was recorded
| Address | 117.90.232.57:28020 |
|---|---|
| Region | EA |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Sep 2026, 08:32 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [B2]PVE|先行服-成长装备-爬塔-死亡不掉-新手养老 | EA · groups of 8+ · 1 on average | 1 / 100 |
| VajasKifli | groups of 8+ · monthly · 1 on average | 1 / 30 |
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 5 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0 / 50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 2 / 30 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 0 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for SCPVE - TEST - RICK: what is it?
With too few wipes of SCPVE - TEST - RICK on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 43 days 15 hours have passed since this world was made.
About the server
Is SCPVE - TEST - RICK up, and how well has it held up?
SCPVE - TEST - RICK is offline at the time of this release; it was last seen 43 days 12 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 15 September 2026.
Which location does SCPVE - TEST - RICK run from?
Its EA tag is how SCPVE - TEST - RICK lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. At 117.90.232.57:28020 it is addressed.
What version of Rust has been recorded on SCPVE - TEST - RICK?
Rust network protocol 2633 and build 164259 on Windows is the version SCPVE - TEST - RICK runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does SCPVE - TEST - RICK carry?
SCPVE - TEST - RICK is offline at present; its last recording was 43 days 12 hours ago.
In the rankings of Rust servers, where is SCPVE - TEST - RICK placed?
This release ranks SCPVE - TEST - RICK at #15,468 for seven-day player hours, #495 in Asia, inside the top – of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry SCPVE - TEST - RICK?
Included in these Rust Census lists is SCPVE - TEST - RICK: Rust build servers: listed and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p and Build server ^k; Group limit: 5 or more.
Which meanings do the tags on SCPVE - TEST - RICK carry?
Read by the game's server browser, SCPVE - TEST - RICK publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164259 (Build): The server runs game build 164259; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^s (Softcore): Facepunch's softcore mode applies; on death you keep part of your inventory; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for SCPVE - TEST - RICK?
SCPVE - TEST - RICK runs a procedural map, which the game generates.
What settings and rules have been listed for SCPVE - TEST - RICK?
No gather rate is recorded for SCPVE - TEST - RICK in its name. 8 players is the group limit, the game's default. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join SCPVE - TEST - RICK?
You can open the console in Rust with F1 and enter client.connect 117.90.232.57:28020; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2633,^s,^k,EA,^p,gmrust,cs164259,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players Slots: 5. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164259 | Build The server runs game build 164259. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Difficulty
^s | Softcore Facepunch's softcore mode applies; on death you keep part of your inventory. |
|---|
Gameplay
^k | Build server Builds: a place to practise and design bases. |
|---|---|
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
Region
EA | East Asia In the server browser it appears under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.