Statistical profileOffline
DMA Testing Local
116.91.213.136:28015 checked 4d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak 1
Rank
#14,337
top 65%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,337 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on DMA Testing Local
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of DMA Testing Local
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of DMA Testing Local
What the server publishes and what was recorded
| Address | 116.91.213.136:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 10:04 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 420 / 525 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 26 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 43 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 191 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 70 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 83 / 150 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for DMA Testing Local: what is it?
With too few wipes of DMA Testing Local on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 4 days 14 hours have passed since this world was made.
About the server
Is DMA Testing Local up, and how well has it held up?
The latest count records DMA Testing Local as offline, last seen 4 days 14 hours ago. 0 of 96 hours on across the last 4 full days gives an uptime of 0%. First recorded by Rust Census on 23 October 2026.
In which location is DMA Testing Local based?
A region is not published by DMA Testing Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 116.91.213.136:28015 it is addressed.
On which Rust version does DMA Testing Local operate?
This release lists DMA Testing Local on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on DMA Testing Local?
DMA Testing Local is offline at present; its last recording was 4 days 14 hours ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is DMA Testing Local placed?
For seven-day player hours, DMA Testing Local is ranked #14,337, placing it in the top 65% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover DMA Testing Local?
Included in these Rust Census lists is DMA Testing Local: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on DMA Testing Local?
These are the tags DMA Testing Local publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for DMA Testing Local?
A procedural map runs on DMA Testing Local, generated by the game.
On DMA Testing Local, what rules and settings are in force?
No gather rate is given in the name of DMA Testing Local. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join DMA Testing Local?
You can open the console in Rust with F1 and enter client.connect 116.91.213.136:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.