Statistical profileOffline
Pinny Test
114.44.7.38:28015 checked 24d ago
Connect to this server
1. Main points
Players now
4/ 10
40% full
7-day average
0
peak –
Rank
#10,954
top 48%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 4 players on it, 40% of its 10 slots.
- It ranks #10,954 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Pinny Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
4
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:48 UTC24d ago | 4 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Pinny Test
5000 · seed 2128749943
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 2128749943 |
8. Server characteristics
Table 3: Characteristics of Pinny Test
What the server publishes and what was recorded
| Address | 114.44.7.38:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 01:48 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 645 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 420 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 41 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 51 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 206 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 108 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
When does Pinny Test wipe, and how often?
The rhythm of Pinny Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 10 hours.
How is wipe day run on Pinny Test?
An average of 4 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of Pinny Test?
Pinny Test is offline at the time of this release; it was last seen 24 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 4 October 2026.
What location has been recorded for Pinny Test?
No region is given by Pinny Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 114.44.7.38:28015 is its address.
On which Rust version does Pinny Test operate?
The version in use on Pinny Test is Rust network protocol 2634 and build 166652 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Pinny Test?
At this release Pinny Test is offline, having last been seen 24 days 8 hours ago.
What position does Pinny Test hold in the server rankings?
The rank for Pinny Test is #10,954 on seven-day player hours, in the top 48% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Pinny Test?
The Rust Census lists that Pinny Test fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Pinny Test?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Pinny Test publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 2128749943, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Pinny Test?
The name of Pinny Test carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to Pinny Test?
You can open the console in Rust with F1 and enter client.connect 114.44.7.38:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.