Statistical profileOffline
Rust Dev 4x4 Map [No EAC]
112.207.105.222:28015 checked 22d ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #15,967 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on Rust Dev 4x4 Map [No EAC]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 19:32 UTC22d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Dev 4x4 Map [No EAC]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Dev 4x4 Map [No EAC]
What the server publishes and what was recorded
| Address | 112.207.105.222:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 19:32 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 381 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 466 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 986 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 984 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 27 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does Rust Dev 4x4 Map [No EAC] wipe, and how often?
With too few wipes of Rust Dev 4x4 Map [No EAC] on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 22 days 21 hours have passed since this world was made.
What should you expect on wipe day at Rust Dev 4x4 Map [No EAC]?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is Rust Dev 4x4 Map [No EAC] up, and how well has it held up?
Last seen 22 days 18 hours ago, Rust Dev 4x4 Map [No EAC] is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 6 October 2026.
Which location does Rust Dev 4x4 Map [No EAC] run from?
A region is not published by Rust Dev 4x4 Map [No EAC]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 112.207.105.222:28015 it is addressed.
What version of Rust has been recorded on Rust Dev 4x4 Map [No EAC]?
This release lists Rust Dev 4x4 Map [No EAC] on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Rust Dev 4x4 Map [No EAC] carry?
Rust Dev 4x4 Map [No EAC] is offline at present; its last recording was 22 days 18 hours ago.
What position does Rust Dev 4x4 Map [No EAC] hold in the server rankings?
For seven-day player hours, Rust Dev 4x4 Map [No EAC] is ranked #15,967, placing it in the top 71% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Rust Dev 4x4 Map [No EAC]?
The Rust Census lists that Rust Dev 4x4 Map [No EAC] fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust Dev 4x4 Map [No EAC] carry?
Read by the game's server browser, Rust Dev 4x4 Map [No EAC] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Rust Dev 4x4 Map [No EAC]?
A procedural map runs on Rust Dev 4x4 Map [No EAC], generated by the game.
On Rust Dev 4x4 Map [No EAC], what rules and settings are in force?
No gather rate is recorded for Rust Dev 4x4 Map [No EAC] in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join Rust Dev 4x4 Map [No EAC]?
Enter client.connect 112.207.105.222:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.