Statistical profileOnline
太初仙境PVE(官服倍率硬核生存)
EA 110.42.55.147:40000 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 3
Rank
#3,696
top 17% · #330 in EA
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #3,696 of all ranked servers, the top 17%, and #330 in EA, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on 太初仙境PVE(官服倍率硬核生存)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers, top 59% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 07:23 UTC7d ago | 1 | – | running | 0 |
| Mon 19 Oct, 16:50 UTC9d ago | 1 | – | 1.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of 太初仙境PVE(官服倍率硬核生存)
What the server publishes and what was recorded
| Address | 110.42.55.147:40000 |
|---|---|
| Region | EA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 08:00 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【英雄PVE】武器特效/BOSS/死亡不掉/无需加速器 | EA · groups of 8+ · 52 on average | 47 / 123 |
| 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK | EA · groups of 20+ · monthly · 34 on average | 24 / 128 |
| 小淘气PVE-简单玩法-10倍爆率-经久耐玩 | EA · groups of 8+ · monthly · 25 on average | 1 / 100 |
| 小萌妹PVE-建家打怪-万款皮肤免费-房子无敌 | EA · groups of 20+ · monthly · 21 on average | 25 / 100 |
| 低调/PVE/10倍废料/养老/死亡不掉/等级/强化 | EA · groups of 20+ · monthly · 17 on average | 16 / 200 |
| 鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉 | EA · groups of 20+ · monthly · 14 on average | 16 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does 太初仙境PVE(官服倍率硬核生存) wipe, and how often?
The rhythm of 太初仙境PVE(官服倍率硬核生存)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 7 days 15 hours have passed since this world was made.
On 太初仙境PVE(官服倍率硬核生存), what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 4 hours passed before the crowd peaked.
About the server
Is 太初仙境PVE(官服倍率硬核生存) up, and how well has it held up?
At the latest check, 太初仙境PVE(官服倍率硬核生存) was online. About 23 hours ago is when it last restarted, according to the uptime it reports. 161 of 168 hours on across the last 7 full days gives an uptime of 96%. The first sighting of it by Rust Census was on 14 October 2026.
Does 太初仙境PVE(官服倍率硬核生存) hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 39; the lowest reading was 21. The world carried up to 81,198 entities, including buildings, deployables and all else. Up to 3,317 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is 太初仙境PVE(官服倍率硬核生存) based?
In Asia 太初仙境PVE(官服倍率硬核生存) lists itself, with its EA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 110.42.55.147:40000 is its address.
On which Rust version does 太初仙境PVE(官服倍率硬核生存) operate?
The version in use on 太初仙境PVE(官服倍率硬核生存) is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for 太初仙境PVE(官服倍率硬核生存)?
太初仙境PVE(官服倍率硬核生存) stands at 0 players from 50 slots in this release. Averaged over seven days: 1 players, with a peak of 3. Over the past 48 hours the highest average fell at 12:00 UTC: 3 players.
What position does 太初仙境PVE(官服倍率硬核生存) hold in the server rankings?
This release ranks 太初仙境PVE(官服倍率硬核生存) at #3,696 for seven-day player hours, #330 in Asia, inside the top 17% of ranked servers.
Tag details
Where does 太初仙境PVE(官服倍率硬核生存) appear among the Rust Census lists and filters?
The Rust Census lists that 太初仙境PVE(官服倍率硬核生存) fits are: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on 太初仙境PVE(官服倍率硬核生存): what do they indicate?
Read by the game's server browser, 太初仙境PVE(官服倍率硬核生存) publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory is kept on death; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EA (East Asia): In the server browser it appears under East Asia. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for 太初仙境PVE(官服倍率硬核生存)?
太初仙境PVE(官服倍率硬核生存) runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
How is 太初仙境PVE(官服倍率硬核生存) configured, and what rules does it keep?
The name of 太初仙境PVE(官服倍率硬核生存) carries no gather rate. The default applies: groups are capped at 8 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to 太初仙境PVE(官服倍率硬核生存)?
You can open the console in Rust with F1 and enter client.connect 110.42.55.147:40000; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^s,EA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^s | Softcore Softcore, Facepunch's easier mode: part of your inventory is kept on death. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EA | East Asia In the server browser it appears under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.