Statistical profileOffline
TEST
109.252.54.224:28015 checked 27d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,343
top 67%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,343 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
13.5 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 6
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC27d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:08 UTC41d ago | 1 | halved by day 6 | 13.5 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEST
What the server publishes and what was recorded
| Address | 109.252.54.224:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 00:01 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 9 on average | 17 / 200 |
| [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 6 on average | 10 / 400 |
| Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 3 / 75 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 2 / 400 |
| Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 9 / 150 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 4 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for TEST: what is it?
Too few wipes of TEST are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 18 hours have passed since this world was made.
On TEST, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 6 in those cases where it did not hold.
Server details
How reliable is TEST, and is it online now?
TEST is offline at the time of this release; it was last seen 27 days 17 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
Which location does TEST run from?
No region is given by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 109.252.54.224:28015 it is addressed.
What version of Rust has been recorded on TEST?
The version in use on TEST is Rust network protocol 2634 and build 166494 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does TEST carry?
At this release TEST is offline, having last been seen 27 days 17 hours ago.
How does TEST compare with other servers in the rankings?
For seven-day player hours, TEST is ranked #15,343, placing it in the top 67% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover TEST?
These Rust Census lists include TEST: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meanings do the tags on TEST carry?
gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp10 (Max players): 10 slots are available; ts0 (Group limit): Teams are disabled on this server; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags TEST publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on TEST?
The game generates the procedural map on TEST.
How is TEST configured, and what rules does it keep?
The name of TEST carries no gather rate. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to TEST?
Enter client.connect 109.252.54.224:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore | Game mode Hardcore is the mode, with its harsher ruleset. |
|---|---|
mp10 | Max players 10 slots are available. |
ts0 | Group limit Teams are disabled on this server. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166494 | Build Game build: 166494. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.