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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,740 players on 11,898 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TEST

109.252.54.224:28015 checked 27d ago

teams off hardcore
Release date
Next release
In five minutes (01:17 UTC)
Source
Live server queries
Server address
109.252.54.224:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,343

top 67%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,343 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

13.5 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 6

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC27d ago 1 – running 0
Fri 18 Sep, 11:08 UTC41d ago 1 halved by day 6 13.5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TEST

What the server publishes and what was recorded

Address109.252.54.224:28015
Region–
Max players10
Group limitteams off
Wipe schedule–
Last wipe2 Oct 2026, 00:01 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average17 / 200
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average10 / 400
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average3 / 75
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average2 / 400
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average9 / 150
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average4 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for TEST: what is it?

Too few wipes of TEST are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 18 hours have passed since this world was made.

On TEST, what happens on wipe day?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 6 in those cases where it did not hold.

Server details

How reliable is TEST, and is it online now?

TEST is offline at the time of this release; it was last seen 27 days 17 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

Which location does TEST run from?

No region is given by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 109.252.54.224:28015 it is addressed.

What version of Rust has been recorded on TEST?

The version in use on TEST is Rust network protocol 2634 and build 166494 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does TEST carry?

At this release TEST is offline, having last been seen 27 days 17 hours ago.

How does TEST compare with other servers in the rankings?

For seven-day player hours, TEST is ranked #15,343, placing it in the top 67% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover TEST?

These Rust Census lists include TEST: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Which meanings do the tags on TEST carry?

gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp10 (Max players): 10 slots are available; ts0 (Group limit): Teams are disabled on this server; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags TEST publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on TEST?

The game generates the procedural map on TEST.

How is TEST configured, and what rules does it keep?

The name of TEST carries no gather rate. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to TEST?

Enter client.connect 109.252.54.224:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcoreGame mode Hardcore is the mode, with its harsher ruleset.
mp10Max players 10 slots are available.
ts0Group limit Teams are disabled on this server.
v2634Protocol Your game must run protocol 2634 to join.
cs166494Build Game build: 166494.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.