Statistical profileOffline
Knucklehead Rust | Test Server
108.73.93.241:28021 checked 23d ago
Connect to this server
1. Main points
Players now
0/ 80
0% full
7-day average
0
peak –
Rank
#15,950
top 71%
Last wipe
134d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 80 slots.
- It ranks #15,950 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 134d ago.
2. Players
Figure 1: Players on Knucklehead Rust | Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Knucklehead Rust | Test Server
4400 · seed 187800855
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4400 |
| Seed | 187800855 |
8. Server characteristics
Table 3: Characteristics of Knucklehead Rust | Test Server
What the server publishes and what was recorded
| Address | 108.73.93.241:28021 |
|---|---|
| Region | – |
| Max players | 80 |
| Group limit | 5 max |
| Wipe schedule | – |
| Last wipe | 16 Jun 2026, 18:10 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10 | EU · groups of 5 · weekly · 76 on average | 208 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 59 on average | 74 / 160 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 5 / 200 |
| Rustico 3 | groups of 5 · 9 on average | 1 / 100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Knucklehead Rust | Test Server?
With too few wipes of Knucklehead Rust | Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 134 days 18 hours ago.
Server record
Is Knucklehead Rust | Test Server up, and how well has it held up?
Knucklehead Rust | Test Server is offline at the time of this release; it was last seen 23 days 11 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
Which location does Knucklehead Rust | Test Server run from?
No region is published by Knucklehead Rust | Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 108.73.93.241:28021 it is addressed.
Which Rust version is Knucklehead Rust | Test Server running?
Rust network protocol 2627 and build 154033 on Linux is the version Knucklehead Rust | Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Knucklehead Rust | Test Server?
Knucklehead Rust | Test Server is offline at present; its last recording was 23 days 11 hours ago.
How does Knucklehead Rust | Test Server compare with other servers in the rankings?
For seven-day player hours, Knucklehead Rust | Test Server is ranked #15,950, placing it in the top 71% of all ranked servers.
Lists and tags
Where does Knucklehead Rust | Test Server appear among the Rust Census lists and filters?
The Rust Census lists that Knucklehead Rust | Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Knucklehead Rust | Test Server carry?
Read by the game's server browser, Knucklehead Rust | Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp80 (Max players): Slots: 80; ts5 (Group limit): No team may hold more than 5; v2627 (Protocol): Protocol 2627 is required; a different version cannot join; cs154033 (Build): Game build: 154033; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Knucklehead Rust | Test Server?
The procedural map on Knucklehead Rust | Test Server is generated by the game, measures 4,400 and carries seed 187800855. The same size and seed produce the same map; RustMaps shows it from this page.
How is Knucklehead Rust | Test Server configured, and what rules does it keep?
The name of Knucklehead Rust | Test Server carries no gather rate. The group limit is 5 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Knucklehead Rust | Test Server?
Enter client.connect 108.73.93.241:28021 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/fvGp8rYpxt.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp80,ptrak,$r?,v2627,gmrust,cs154033,ts5,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp80 | Max players Slots: 80. |
ts5 | Group limit No team may hold more than 5. |
v2627 | Protocol Protocol 2627 is required; a different version cannot join. |
cs154033 | Build Game build: 154033. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.