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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 88,321 players on 11,824 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rusted Methods

108.61.100.191:28016 checked 12m ago

Release date
Next release
In five minutes (21:30 UTC)
Source
Live server queries
Server address
108.61.100.191:28016
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#7,783

top 35%

Last wipe

28d ago

no schedule published

Next wipe

6d 21h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #7,783 of all ranked servers, the top 35%, on player hours over the last seven days.
  • Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Rusted Methods

Players now and over time, UTC

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

Wipe-day peak

3

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 21hThu 5 Nov, 19:00 UTCForce wipe FW
34d 21hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW28d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rusted Methods

4500 · seed 782583436

Map of Rusted Methods

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed782583436
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Rusted Methods

What the server publishes and what was recorded

Address108.61.100.191:28016
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:45 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average201 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average281 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average763 / 800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average44 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average854 / 900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average669 / 725

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rusted Methods?

The force wipe is the only wipe Rusted Methods takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 28 days.

What should you expect on wipe day at Rusted Methods?

Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 3 hours after it began.

Server details

Is Rusted Methods up, and how well has it held up?

Rusted Methods is online at the time of this release. By its own reported uptime, it restarted about 9 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

Does Rusted Methods hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 89 server fps and a minimum of 79. Buildings, deployables and everything else in the world took the entity count to 122,878. Memory use reached 3,310 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is Rusted Methods based?

A region is not published by Rusted Methods. Rust Census does not look up where the machine stands; it shows where a server says it is. 108.61.100.191:28016 is its address.

On which Rust version does Rusted Methods operate?

This release lists Rusted Methods on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Rusted Methods?

At counting time Rusted Methods recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 16:00 UTC: 1 players.

What position does Rusted Methods hold in the server rankings?

For seven-day player hours, Rusted Methods is ranked #7,783, placing it in the top 35% of all ranked servers.

Lists and tags

Where does Rusted Methods appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rusted Methods: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Rusted Methods: what do they indicate?

Read by the game's server browser, Rusted Methods publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Rusted Methods?

Size 4,500 and seed 782583436: that is the procedural map on Rusted Methods, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Rusted Methods configured, and what rules does it keep?

No gather rate is recorded for Rusted Methods in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Rusted Methods?

You can open the console in Rust with F1 and enter client.connect 108.61.100.191:28016; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.