Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 73,470 players on 11,849 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Chrispy Staging

107.211.211.138:29015 checked 6m ago

Release date
Next release
In five minutes (13:35 UTC)
Source
Live server queries
Server address
107.211.211.138:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#10,180

top 46%

Last wipe

7d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,180 of all ranked servers, the top 46%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on [US] Chrispy Staging

Players now and over time, UTC

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020014:0023:0008:0017:0003:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

11 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] Chrispy Staging

4500 · seed 1337

Map of [US] Chrispy Staging

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [US] Chrispy Staging

What the server publishes and what was recorded

Address107.211.211.138:29015
Region– · us5
Max players50
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 22:05 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average19 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average24 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average172 / 250
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 159 on average114 / 200
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average8 / 100
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average5 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [US] Chrispy Staging: what is it?

Wipes on [US] Chrispy Staging fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 7 days 15 hours.

What should you expect on wipe day at [US] Chrispy Staging?

The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server details

Is [US] Chrispy Staging up, and how well has it held up?

[US] Chrispy Staging is online at the time of this release. The uptime it reports puts the last restart at about 46 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.

Does [US] Chrispy Staging hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 140 server fps and a minimum of 119. The world carried up to 119,000 entities, including buildings, deployables and all else. The peak memory use recorded was 2,538 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for [US] Chrispy Staging?

Its name points to North America, though [US] Chrispy Staging publishes no region tag; its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. At 107.211.211.138:29015 it is addressed.

On which Rust version does [US] Chrispy Staging operate?

This release lists [US] Chrispy Staging on Rust network protocol 2635 and build 169317, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on [US] Chrispy Staging?

The present count is 0 players on [US] Chrispy Staging, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 14:00 UTC: 0 players.

In the rankings of Rust servers, where is [US] Chrispy Staging placed?

For seven-day player hours, [US] Chrispy Staging is ranked #10,180, placing it in the top 46% of all ranked servers.

Tag details

Where does [US] Chrispy Staging appear among the Rust Census lists and filters?

These Rust Census lists include [US] Chrispy Staging: Community servers and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on [US] Chrispy Staging?

These are the tags [US] Chrispy Staging publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169317 (Build): The server runs game build 169317; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): Recorded region code: us5. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for [US] Chrispy Staging?

The procedural map on [US] Chrispy Staging is generated by the game, measures 4,500 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is [US] Chrispy Staging configured, and what rules does it keep?

The name of [US] Chrispy Staging carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join [US] Chrispy Staging?

You can open the console in Rust with F1 and enter client.connect 107.211.211.138:29015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs169317Build The server runs game build 169317.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus5Region code Recorded region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.