Statistical profileOnline
[US] Chrispy Staging
107.211.211.138:29015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,180
top 46%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,180 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on [US] Chrispy Staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
11 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:05 UTC7d ago | 0 | – | running | 0 |
| Wed 30 Sep, 18:44 UTC28d ago | 3 | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 20:04 UTC29d ago | 3 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [US] Chrispy Staging
What the server publishes and what was recorded
| Address | 107.211.211.138:29015 |
|---|---|
| Region | – · us5 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 22:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 19 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 24 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 206 on average | 172 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 159 on average | 114 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 8 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 5 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [US] Chrispy Staging: what is it?
Wipes on [US] Chrispy Staging fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 7 days 15 hours.
What should you expect on wipe day at [US] Chrispy Staging?
The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server details
Is [US] Chrispy Staging up, and how well has it held up?
[US] Chrispy Staging is online at the time of this release. The uptime it reports puts the last restart at about 46 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
Does [US] Chrispy Staging hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 140 server fps and a minimum of 119. The world carried up to 119,000 entities, including buildings, deployables and all else. The peak memory use recorded was 2,538 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for [US] Chrispy Staging?
Its name points to North America, though [US] Chrispy Staging publishes no region tag; its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. At 107.211.211.138:29015 it is addressed.
On which Rust version does [US] Chrispy Staging operate?
This release lists [US] Chrispy Staging on Rust network protocol 2635 and build 169317, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on [US] Chrispy Staging?
The present count is 0 players on [US] Chrispy Staging, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 14:00 UTC: 0 players.
In the rankings of Rust servers, where is [US] Chrispy Staging placed?
For seven-day player hours, [US] Chrispy Staging is ranked #10,180, placing it in the top 46% of all ranked servers.
Tag details
Where does [US] Chrispy Staging appear among the Rust Census lists and filters?
These Rust Census lists include [US] Chrispy Staging: Community servers and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on [US] Chrispy Staging?
These are the tags [US] Chrispy Staging publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169317 (Build): The server runs game build 169317; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): Recorded region code: us5. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for [US] Chrispy Staging?
The procedural map on [US] Chrispy Staging is generated by the game, measures 4,500 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is [US] Chrispy Staging configured, and what rules does it keep?
The name of [US] Chrispy Staging carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join [US] Chrispy Staging?
You can open the console in Rust with F1 and enter client.connect 107.211.211.138:29015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169317 | Build The server runs game build 169317. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus5 | Region code Recorded region code: us5. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.