Statistical profileOnline
Foxx Dev
NA 107.175.159.174:28025 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,310
top 69% · #1499 in NA
Last wipe
18d ago
biweekly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,310 of all ranked servers, the top 69%, and #1499 in NA, on player hours over the last seven days.
- Its current map went up 18d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Foxx Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Usual gap
4.2 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 9d 13h | Sun 8 Nov, 07:50 UTC | Own schedule |
| 23d 13h | Sun 22 Nov, 07:50 UTC | Own schedule |
| 35d 0h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 37d 13h | Sun 6 Dec, 07:50 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 07:50 UTC18d ago | 1 | – | running | 1 |
| Sat 3 Oct, 03:37 UTC26d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Mon 28 Sep, 21:39 UTC30d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Fri 25 Sep, 21:11 UTC33d ago | 0 | – | 3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Foxx Dev
What the server publishes and what was recorded
| Address | 107.175.159.174:28025 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 12 max |
| Wipe schedule | biweekly |
| Last wipe | 11 Oct 2026, 08:21 UTC |
| Hostname | rust.foxxservers.com |
| First seen | 25 Sep 2026 |
9. Operator
Hostnamefoxxservers.com
Table 5: Other servers of this operator
The busiest servers publishing a foxxservers.com hostname
| Server | Status | Players |
|---|---|---|
| FOXX PVE - 3X |Kits|Skill|RP|Bosses|Hard NPCs|Events | Online | 2 / 75 |
| FOXX PVE+ Build Server | Offline | 0 / 25 |
| FOXX Bloody Mess | No Rules | Offline | 0 / 70 |
4 servers publish a foxxservers.com hostname.
10. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 178 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 108 on average | 69 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 33 on average | 63 / 200 |
| LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 14 on average | 17 / 35 |
| ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 13 on average | 5 / 100 |
| US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro | NA · groups of 8+ · biweekly · 6 on average | 6 / 50 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Foxx Dev: what is it?
As its schedule cannot be confirmed from the few wipes of Foxx Dev on record, the prediction follows its tag. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 18 days 10 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
How is wipe day run on Foxx Dev?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server details
Is Foxx Dev up, and how well has it held up?
This release records Foxx Dev as online. The uptime it reports puts the last restart at about 56 minutes ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 25 September 2026.
What does the performance record of Foxx Dev show?
The figures for the last 48 hours give an average of 96 server fps and a minimum of 66. The world carried up to 142,641 entities, including buildings, deployables and all else. The peak memory use recorded was 5,335 MB. Players feel low fps and a rising entity count as lag.
Which location does Foxx Dev run from?
With its NA tag, Foxx Dev lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 107.175.159.174:28025 it is addressed.
What version of Rust has been recorded on Foxx Dev?
The version in use on Foxx Dev is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Foxx Dev?
Foxx Dev stands at 0 players from 40 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is Foxx Dev placed?
For seven-day player hours Foxx Dev is ranked #15,310 and #1,499 in North America, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Foxx Dev?
These Rust Census lists include Foxx Dev: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
By whom is Foxx Dev run?
The same operator most likely runs Foxx Dev and 3 other servers we track, as all publish a foxxservers.com hostname.
The tags on Foxx Dev: what do they indicate?
These are the tags Foxx Dev publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts12 (Group limit): The limit is 12 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Foxx Dev?
The procedural map on Foxx Dev is generated by the game, measures 5,000 and carries seed 241644880. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Fox Island!.
How is Foxx Dev configured, and what rules does it keep?
The name of Foxx Dev carries no gather rate. 12 players is the recorded group limit. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Foxx Dev?
You can open the console in Rust with F1 and enter client.connect 107.175.159.174:28025; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts12 | Group limit The limit is 12 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.