Statistical profileOffline
core_training
107.13.210.75:28025 checked 11d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,330
top 70%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,330 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on core_training
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of core_training
Table 2: The world
As the server publishes it
| Map | takeover_mp-0.0.9 |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of core_training
What the server publishes and what was recorded
| Address | 107.13.210.75:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 22:58 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 213 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 26 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 23 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 32 / 225 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does core_training wipe, and how often?
With too few wipes of core_training on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 2 hours have passed since this world was made.
Server record
Is core_training up, and how well has it held up?
The latest count records core_training as offline, last seen 11 days ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 16 October 2026.
What location has been recorded for core_training?
No region is given by core_training. Rust Census does not look up where the machine stands; it shows where a server says it is. 107.13.210.75:28025 is its address.
On which Rust version does core_training operate?
The version in use on core_training is Rust network protocol 2223 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on core_training?
The last count for core_training was 11 days ago; it is offline at present.
What position does core_training hold in the server rankings?
For seven-day player hours, core_training is ranked #15,330, placing it in the top 70% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover core_training?
The Rust Census lists that core_training fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What is meant by each tag shown on core_training?
These are the tags core_training publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; v2223 (Protocol): Your game must run protocol 2223 to join; ptrak (Networking): RakNet is used, the standard network layer of the game; hd9562fd7 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
On core_training, what rules and settings are in force?
No gather rate is recorded for core_training in its name. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join core_training?
Enter client.connect 107.13.210.75:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,v2223,hd9562fd7,stok,gmrust
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
v2223 | Protocol Your game must run protocol 2223 to join. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Other
hd9562fd7 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.