Statistical profileOffline
core_main
107.13.210.75:28015 checked 11d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,330
top 70%
Last wipe
104d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,330 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 104d ago.
2. Players
Figure 1: Players on core_main
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:58 UTC18d ago | 2 | – | running | 1 |
| Thu 16 Jul, 09:14 UTC104d ago | – | – | 86.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of core_main
4500 · seed 87583452
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 87583452 |
8. Server characteristics
Table 3: Characteristics of core_main
What the server publishes and what was recorded
| Address | 107.13.210.75:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 16 Jul 2026, 09:14 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 136 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 118 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 20 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 10 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 18 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on core_main?
Too few wipes of core_main are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 104 days 18 hours.
How is wipe day run on core_main?
Recent wipes drew an average peak of 2 players. On the latest wipe, 31 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of core_main?
Last seen 11 days 3 hours ago, core_main is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 19 September 2026.
Which location does core_main run from?
A region is not published by core_main. Rust Census does not look up where the machine stands; it shows where a server says it is. 107.13.210.75:28015 is its address.
Which Rust version is core_main running?
This release lists core_main on Rust network protocol 2223, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for core_main?
At this release core_main is offline, having last been seen 11 days 3 hours ago.
What position does core_main hold in the server rankings?
For seven-day player hours, core_main is ranked #15,330, placing it in the top 70% of all ranked servers.
Tag details
Which Rust Census filters and lists cover core_main?
These Rust Census lists include core_main: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Which meanings do the tags on core_main carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; v2223 (Protocol): Protocol 2223 is required; a different version cannot join; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; hd9562fd7 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags core_main publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for core_main?
core_main runs a procedural map of size 4,500 with seed 87583452, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is core_main configured, and what rules does it keep?
The name of core_main carries no gather rate. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join core_main?
Enter client.connect 107.13.210.75:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,v2223,hd9562fd7,stok,gmrust
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
v2223 | Protocol Protocol 2223 is required; a different version cannot join. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
Other
hd9562fd7 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.