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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 31,668 players on 11,619 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

SKYNET

104.37.143.245:28015 checked 25d ago

Release date
Next release
In five minutes (21:25 UTC)
Source
Live server queries
Server address
104.37.143.245:28015
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,996

top 71%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,996 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on SKYNET

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.6 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 3 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:39 UTC25d ago 0 – running 0
Sat 3 Oct, 05:41 UTC25d ago 0 – 0.6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SKYNET

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of SKYNET

What the server publishes and what was recorded

Address104.37.143.245:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 20:39 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average136 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average21 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average52 / 200

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on SKYNET?

With too few wipes of SKYNET on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 8 hours have passed since this world was made.

What should you expect on wipe day at SKYNET?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is SKYNET up, and how well has it held up?

The latest count records SKYNET as offline, last seen 25 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 2 October 2026.

Which location does SKYNET run from?

A region is not published by SKYNET. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 104.37.143.245:28015 is its address.

Which Rust version is SKYNET running?

The version in use on SKYNET is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for SKYNET?

SKYNET is offline at present; its last recording was 25 days 8 hours ago.

How does SKYNET compare with other servers in the rankings?

The rank for SKYNET is #15,996 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry SKYNET?

The Rust Census lists that SKYNET fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on SKYNET: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags SKYNET publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on SKYNET?

A procedural map runs on SKYNET, generated by the game.

What settings and rules have been listed for SKYNET?

The name of SKYNET carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join SKYNET?

Enter client.connect 104.37.143.245:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs166652Build Game build: 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.