Statistical profileOffline
SKYNET
104.37.143.245:28015 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,373 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on SKYNET
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of SKYNET
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SKYNET
What the server publishes and what was recorded
| Address | 104.37.143.245:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 20:39 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 562 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 360 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 44 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 41 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 119 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 131 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does SKYNET wipe, and how often?
With too few wipes of SKYNET on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 25 days.
About the server
Is SKYNET up, and how well has it held up?
Last seen 7 days 1 hours ago, SKYNET is offline in this release. A total of 20 of 168 hours were up over 7 full days, which is 12% of the time. It was first seen by Rust Census on 3 October 2026.
What location has been recorded for SKYNET?
No region is given by SKYNET. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 104.37.143.245:28015 it is addressed.
What version of Rust has been recorded on SKYNET?
The version in use on SKYNET is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on SKYNET?
At this release SKYNET is offline, having last been seen 7 days 1 hours ago. Averaged across seven days, the count is 0 players.
What position does SKYNET hold in the server rankings?
The rank for SKYNET is #15,373 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover SKYNET?
Included in these Rust Census lists is SKYNET: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on SKYNET: what do they indicate?
Read by the game's server browser, SKYNET publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for SKYNET?
The game generates the procedural map on SKYNET.
What settings and rules have been listed for SKYNET?
The name of SKYNET carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join SKYNET?
Enter client.connect 104.37.143.245:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.