Statistical profileOffline
LOCAL LAB [no EAC]
104.28.244.231:28015 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on LOCAL LAB [no EAC]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:29 UTC6d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LOCAL LAB [no EAC]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL LAB [no EAC]
What the server publishes and what was recorded
| Address | 104.28.244.231:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 15:29 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 164 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 96 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does LOCAL LAB [no EAC] wipe, and how often?
The rhythm of LOCAL LAB [no EAC]'s wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 11 hours.
What should you expect on wipe day at LOCAL LAB [no EAC]?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 7 hours passed before the crowd peaked.
Server details
Is LOCAL LAB [no EAC] up, and how well has it held up?
The latest count records LOCAL LAB [no EAC] as offline, last seen 6 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 1 of them, or 1%. The first sighting of it by Rust Census was on 18 September 2026.
Which location does LOCAL LAB [no EAC] run from?
A region is not published by LOCAL LAB [no EAC]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 104.28.244.231:28015 it is addressed.
Which Rust version is LOCAL LAB [no EAC] running?
Rust network protocol 2634 and build 167781 on Windows is the version LOCAL LAB [no EAC] runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] is offline at present; its last recording was 6 days 4 hours ago. Averaged across seven days, the count is 0 players.
How does LOCAL LAB [no EAC] compare with other servers in the rankings?
For seven-day player hours, LOCAL LAB [no EAC] is ranked #15,358, placing it in the top 69% of all ranked servers.
Tags, lists
Where does LOCAL LAB [no EAC] appear among the Rust Census lists and filters?
The Rust Census lists that LOCAL LAB [no EAC] fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on LOCAL LAB [no EAC]?
Read by the game's server browser, LOCAL LAB [no EAC] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] runs a procedural map, which the game generates.
What settings and rules have been listed for LOCAL LAB [no EAC]?
No gather rate is recorded for LOCAL LAB [no EAC] in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
How to join
How can you connect to LOCAL LAB [no EAC]?
You can open the console in Rust with F1 and enter client.connect 104.28.244.231:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.