Statistical profileOffline
LOCAL LAB [no EAC]
104.28.244.229:28015 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,111
top 63%
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #14,111 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 41d ago.
2. Players
Figure 1: Players on LOCAL LAB [no EAC]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LOCAL LAB [no EAC]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL LAB [no EAC]
What the server publishes and what was recorded
| Address | 104.28.244.229:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Sep 2026, 16:48 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 20 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 5 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 27 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 23 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 9 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 1 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does LOCAL LAB [no EAC] wipe, and how often?
Too few wipes of LOCAL LAB [no EAC] are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 41 days 14 hours ago.
Server record
Is LOCAL LAB [no EAC] up, and how well has it held up?
LOCAL LAB [no EAC] is offline at the time of this release; it was last seen 34 days 9 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 24 September 2026.
What location has been recorded for LOCAL LAB [no EAC]?
No region is given by LOCAL LAB [no EAC]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 104.28.244.229:28015 it is addressed.
On which Rust version does LOCAL LAB [no EAC] operate?
The version in use on LOCAL LAB [no EAC] is Rust network protocol 2633 and build 164530 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on LOCAL LAB [no EAC]?
At this release LOCAL LAB [no EAC] is offline, having last been seen 34 days 9 hours ago.
What position does LOCAL LAB [no EAC] hold in the server rankings?
The rank for LOCAL LAB [no EAC] is #14,111 on seven-day player hours, in the top 63% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover LOCAL LAB [no EAC]?
The Rust Census lists that LOCAL LAB [no EAC] fits are: Community servers and Rust PvE servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is meant by each tag shown on LOCAL LAB [no EAC]?
Read by the game's server browser, LOCAL LAB [no EAC] publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Build 164530 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here; the danger comes from the world. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for LOCAL LAB [no EAC]?
A procedural map runs on LOCAL LAB [no EAC], generated by the game.
How is LOCAL LAB [no EAC] configured, and what rules does it keep?
No gather rate is recorded for LOCAL LAB [no EAC] in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
How to join
What is the way to join LOCAL LAB [no EAC]?
You can open the console in Rust with F1 and enter client.connect 104.28.244.229:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Build 164530 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.