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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,207 players on 11,615 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

LOCAL LAB [no EAC]

104.28.244.228:28015 checked 35d ago

Release date
Next release
In five minutes (02:26 UTC)
Source
Live server queries
Server address
104.28.244.228:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#14,041

top 64%

Last wipe

41d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #14,041 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 41d ago.

2. Players

Figure 1: Players on LOCAL LAB [no EAC]

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of LOCAL LAB [no EAC]

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of LOCAL LAB [no EAC]

What the server publishes and what was recorded

Address104.28.244.228:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 16:48 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average148 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average64 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on LOCAL LAB [no EAC]?

Too few wipes of LOCAL LAB [no EAC] are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 41 days 13 hours ago.

About the server

What does the record show for the uptime and current status of LOCAL LAB [no EAC]?

Last seen 35 days 3 hours ago, LOCAL LAB [no EAC] is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 18 September 2026.

In which location is LOCAL LAB [no EAC] based?

A region is not published by LOCAL LAB [no EAC]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.28.244.228:28015 is its address.

What version of Rust has been recorded on LOCAL LAB [no EAC]?

The version in use on LOCAL LAB [no EAC] is Rust network protocol 2633 and build 164530 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for LOCAL LAB [no EAC]?

The last count for LOCAL LAB [no EAC] was 35 days 3 hours ago; it is offline at present.

What position does LOCAL LAB [no EAC] hold in the server rankings?

The rank for LOCAL LAB [no EAC] is #14,041 on seven-day player hours, in the top 64% of ranked servers.

Lists and tags

Where does LOCAL LAB [no EAC] appear among the Rust Census lists and filters?

Included in these Rust Census lists is LOCAL LAB [no EAC]: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on LOCAL LAB [no EAC]: what do they indicate?

These are the tags LOCAL LAB [no EAC] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] runs a procedural map, which the game generates.

On LOCAL LAB [no EAC], what rules and settings are in force?

No gather rate is given in the name of LOCAL LAB [no EAC]. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is disabled.

Join details

How can you connect to LOCAL LAB [no EAC]?

Enter client.connect 104.28.244.228:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs164530Build Game build: 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.