Statistical profileOnline
Staging Dev Server
104.28.230.248:28015 checked 19m ago
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1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#7,879
top 36%
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #7,879 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 2h ago.
2. Players
Figure 1: Players on Staging Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.9 days
between real wipes
On rhythm
43%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC2h ago | – | – | running | 1 |
| Thu 22 Oct, 05:27 UTC5d ago | 1 | – | – | 0 |
| Sun 18 Oct, 21:41 UTC8d ago | 1 | halved by day 1 | 3.3 days | 1 |
| Tue 13 Oct, 19:19 UTC13d ago | 1 | – | 5.1 days | 0 |
| Mon 5 Oct, 11:06 UTC22d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sat 3 Oct, 20:51 UTC23d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC28d ago | 0 | – | 4.9 days | 0 |
| Fri 25 Sep, 21:37 UTC31d ago | 0 | – | 3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Staging Dev Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Staging Dev Server
What the server publishes and what was recorded
| Address | 104.28.230.248:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 17:06 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 802 / 850 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 57 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 118 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 459 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 282 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 214 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Staging Dev Server?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 hours ago.
On Staging Dev Server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server record
Is Staging Dev Server up, and how well has it held up?
Staging Dev Server is online at the time of this release. 10 of 168 hours on across the last 7 full days gives an uptime of 6%. It was first seen by Rust Census on 19 September 2026.
In which location is Staging Dev Server based?
No region is published by Staging Dev Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.28.230.248:28015 is its address.
What version of Rust has been recorded on Staging Dev Server?
Rust network protocol 2635 and build 169353 on Windows is the version Staging Dev Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Staging Dev Server carry?
The present count is 1 players on Staging Dev Server, out of 50 slots. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.
How does Staging Dev Server compare with other servers in the rankings?
The rank for Staging Dev Server is #7,879 on seven-day player hours, in the top 36% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Staging Dev Server?
These Rust Census lists include Staging Dev Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Staging Dev Server carry?
Read by the game's server browser, Staging Dev Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169353 (Build): The server runs game build 169353; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
On Staging Dev Server, what rules and settings are in force?
No gather rate is given in the name of Staging Dev Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Staging Dev Server?
Enter client.connect 104.28.230.248:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs169353,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs169353 | Build The server runs game build 169353. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.