Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,583 players on 11,657 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

PVE

104.28.214.232:28015 checked 3d ago

Release date
Next release
In five minutes (19:05 UTC)
Source
Live server queries
Server address
104.28.214.232:28015
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 500

0% full

7-day average

1

peak 1

Rank

#10,990

top 49%

Last wipe

7d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #10,990 of all ranked servers, the top 49%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on PVE

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep1 Oct6 Oct11 Oct24 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

10.7 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:01 UTC7d ago – – running 0
Thu 8 Oct, 18:02 UTC19d ago 0 – 12.4 days 1
Tue 29 Sep, 17:34 UTC28d ago 1 – 9 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PVE

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of PVE

What the server publishes and what was recorded

Address104.28.214.232:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 04:01 UTC
Hostname–
First seen14 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average156 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average290 / 325
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average35 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average20 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average152 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average65 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for PVE: what is it?

Wipes on PVE fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 7 days 5 hours have passed since this world was made.

On PVE, what happens on wipe day?

An average of 0 players attended at peak across recent wipes.

Server details

Is PVE up, and how well has it held up?

Last seen 3 days 14 hours ago, PVE is offline in this release. 3 of 168 hours on across the last 7 full days gives an uptime of 2%. First recorded by Rust Census on 14 September 2026.

What location has been recorded for PVE?

No region is published by PVE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 104.28.214.232:28015 it is addressed.

What version of Rust has been recorded on PVE?

Rust network protocol 2635 and build 168909 on Windows is the version PVE runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does PVE carry?

At this release PVE is offline, having last been seen 3 days 14 hours ago. This release records a seven-day average of 1 players and a peak of 1.

In the rankings of Rust servers, where is PVE placed?

For seven-day player hours, PVE is ranked #10,990, placing it in the top 49% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover PVE?

These Rust Census lists include PVE: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on PVE carry?

These are the tags PVE publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for PVE?

A procedural map runs on PVE, generated by the game.

How is PVE configured, and what rules does it keep?

The name of PVE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join PVE?

You can open the console in Rust with F1 and enter client.connect 104.28.214.232:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp500Max players The server holds 500 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.