Statistical profileOffline
TEST
104.28.214.230:28015 checked 3d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#7,900
top 35%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #7,900 of all ranked servers, the top 35%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of TEST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEST
What the server publishes and what was recorded
| Address | 104.28.214.230:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 10:24 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 372 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 988 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 992 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 30 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
When does TEST wipe, and how often?
With too few wipes of TEST on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 4 days 6 hours.
Server details
Is TEST up, and how well has it held up?
TEST is offline at the time of this release; it was last seen 3 days ago. A total of 9 of 72 hours were up over 3 full days, which is 12% of the time. First recorded by Rust Census on 25 October 2026.
What location has been recorded for TEST?
No region is published by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 104.28.214.230:28015 it is addressed.
On which Rust version does TEST operate?
The version in use on TEST is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for TEST?
The last count for TEST was 3 days ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.
In the rankings of Rust servers, where is TEST placed?
The rank for TEST is #7,900 on seven-day player hours, in the top 35% of ranked servers.
Tags, lists
Where does TEST appear among the Rust Census lists and filters?
These Rust Census lists include TEST: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on TEST?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags TEST publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for TEST?
The game generates the procedural map on TEST.
On TEST, what rules and settings are in force?
The name of TEST carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join TEST?
Enter client.connect 104.28.214.230:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.