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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,195 players on 11,726 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

LOCAL LAB [no EAC]

104.28.212.232:28015 checked 34d ago

Release date
Next release
In five minutes (11:52 UTC)
Source
Live server queries
Server address
104.28.212.232:28015
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,666

top 71%

Last wipe

41d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,666 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 41d ago.

2. Players

Figure 1: Players on LOCAL LAB [no EAC]

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of LOCAL LAB [no EAC]

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of LOCAL LAB [no EAC]

What the server publishes and what was recorded

Address104.28.212.232:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 16:48 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average272 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average34 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average43 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average56 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on LOCAL LAB [no EAC]?

The rhythm of LOCAL LAB [no EAC]'s wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 41 days 7 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of LOCAL LAB [no EAC]?

The latest count records LOCAL LAB [no EAC] as offline, last seen 34 days 12 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 24 September 2026.

In which location is LOCAL LAB [no EAC] based?

No region is given by LOCAL LAB [no EAC]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 104.28.212.232:28015 it is addressed.

On which Rust version does LOCAL LAB [no EAC] operate?

The version in use on LOCAL LAB [no EAC] is Rust network protocol 2633 and build 164530 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on LOCAL LAB [no EAC]?

The last count for LOCAL LAB [no EAC] was 34 days 12 hours ago; it is offline at present.

How does LOCAL LAB [no EAC] compare with other servers in the rankings?

The rank for LOCAL LAB [no EAC] is #15,666 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover LOCAL LAB [no EAC]?

These Rust Census lists include LOCAL LAB [no EAC]: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on LOCAL LAB [no EAC]: what do they indicate?

Read by the game's server browser, LOCAL LAB [no EAC] publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] runs a procedural map, which the game generates.

How is LOCAL LAB [no EAC] configured, and what rules does it keep?

No gather rate is given in the name of LOCAL LAB [no EAC]. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.

Connecting

What is the way to join LOCAL LAB [no EAC]?

Enter client.connect 104.28.212.232:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs164530Build The server runs game build 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.