Statistical profileOffline
LOCAL LAB [no EAC]
104.28.212.231:28015 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on LOCAL LAB [no EAC]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 9 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:29 UTC6d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LOCAL LAB [no EAC]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL LAB [no EAC]
What the server publishes and what was recorded
| Address | 104.28.212.231:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 15:29 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 147 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 38 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on LOCAL LAB [no EAC]?
With too few wipes of LOCAL LAB [no EAC] on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 13 hours have passed since this world was made.
On LOCAL LAB [no EAC], what happens on wipe day?
Recent wipes drew an average peak of 0 players. 9 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of LOCAL LAB [no EAC]?
The latest count records LOCAL LAB [no EAC] as offline, last seen 6 days 4 hours ago. 1 of 168 hours on across the last 7 full days gives an uptime of 1%. The first sighting of it by Rust Census was on 22 September 2026.
Which location does LOCAL LAB [no EAC] run from?
No region is given by LOCAL LAB [no EAC]. Rust Census does not look up where the machine stands; it shows where a server says it is. 104.28.212.231:28015 is its address.
What version of Rust has been recorded on LOCAL LAB [no EAC]?
Rust network protocol 2634 and build 167781 on Windows is the version LOCAL LAB [no EAC] runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does LOCAL LAB [no EAC] carry?
At this release LOCAL LAB [no EAC] is offline, having last been seen 6 days 4 hours ago. Averaged across seven days, the count is 0 players.
What position does LOCAL LAB [no EAC] hold in the server rankings?
For seven-day player hours, LOCAL LAB [no EAC] is ranked #15,349, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry LOCAL LAB [no EAC]?
The Rust Census lists that LOCAL LAB [no EAC] fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on LOCAL LAB [no EAC] carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags LOCAL LAB [no EAC] publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for LOCAL LAB [no EAC]?
The game generates the procedural map on LOCAL LAB [no EAC].
What settings and rules have been listed for LOCAL LAB [no EAC]?
No gather rate is given in the name of LOCAL LAB [no EAC]. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
How can you connect to LOCAL LAB [no EAC]?
You can open the console in Rust with F1 and enter client.connect 104.28.212.231:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.