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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,264 players on 11,770 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TroubleChute

104.28.200.40:28015 checked 5d ago

Release date
Next release
In five minutes (23:30 UTC)
Source
Live server queries
Server address
104.28.200.40:28015
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak 1

Rank

#13,682

top 61%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,682 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on TroubleChute

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep5 Oct10 Oct24 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:55 UTC25d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TroubleChute

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TroubleChute

What the server publishes and what was recorded

Address104.28.200.40:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 12:34 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average604 / 675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average687 / 775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average561 / 625

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on TroubleChute?

With too few wipes of TroubleChute on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 10 hours ago.

What should you expect on wipe day at TroubleChute?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.

Server record

How reliable is TroubleChute, and is it online now?

The latest count records TroubleChute as offline, last seen 5 days 23 hours ago. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. The first sighting of it by Rust Census was on 20 September 2026.

Which location does TroubleChute run from?

No region is published by TroubleChute. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 104.28.200.40:28015 is its address.

On which Rust version does TroubleChute operate?

The version in use on TroubleChute is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does TroubleChute carry?

The last count for TroubleChute was 5 days 23 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is TroubleChute placed?

For seven-day player hours, TroubleChute is ranked #13,682, placing it in the top 61% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry TroubleChute?

Included in these Rust Census lists is TroubleChute: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on TroubleChute carry?

These are the tags TroubleChute publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for TroubleChute?

TroubleChute runs a procedural map, which the game generates.

What settings and rules have been listed for TroubleChute?

The name of TroubleChute carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Join details

How can you connect to TroubleChute?

Enter client.connect 104.28.200.40:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.