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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,383 players on 11,716 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Naval Deep Sea / Power Trip

NA 104.238.229.68:29015 checked 12m ago

quad monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (11:00 UTC)
Source
Live server queries
Server address
104.238.229.68:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#9,745

top 44% · #1262 in NA

Last wipe

24d ago

monthly schedule

Next wipe

7d 7h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,745 of all ranked servers, the top 44%, and #1262 in NA, on player hours over the last seven days.
  • Its current map went up 24d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Naval Deep Sea / Power Trip

Players now and over time, UTC

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304012:0021:0006:0014:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 68% in NA, and #497 of the quad servers (top 60%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

Usual gap

0.8 days

between real wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 7hThu 5 Nov, 19:00 UTCForce wipe FW
35d 7hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC25d ago 0 – 0.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Naval Deep Sea / Power Trip

4800 · seed 1425121626

Map of Naval Deep Sea / Power Trip

Table 3: The world

As the server publishes it

MapProcedural
Size4800
Seed1425121626

8. Server characteristics

Table 4: Characteristics of Naval Deep Sea / Power Trip

What the server publishes and what was recorded

Address104.238.229.68:29015
RegionNA
Max players100
Group limitquad
Wipe schedulemonthly
Last wipe5 Oct 2026, 00:49 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 1 on average0 / 75
Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 12 on average3 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average0 / 150
Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average1 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 255 on average81 / 100
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 155 on average87 / 200

11. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Naval Deep Sea / Power Trip?

The force wipe is the only wipe Naval Deep Sea / Power Trip takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 24 days 10 hours ago. A monthly wipe schedule is published in its tags.

On Naval Deep Sea / Power Trip, what happens on wipe day?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is Naval Deep Sea / Power Trip up, and how well has it held up?

Naval Deep Sea / Power Trip is online at the time of this release. By its own reported uptime, it restarted about 3 days 10 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Naval Deep Sea / Power Trip show?

The figures for the last 48 hours give an average of 6 server fps and a minimum of 5. Buildings, deployables and everything else in the world took the entity count to 136,274. Up to 4,398 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Naval Deep Sea / Power Trip?

With its NA tag, Naval Deep Sea / Power Trip lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 104.238.229.68:29015 it is addressed.

What version of Rust has been recorded on Naval Deep Sea / Power Trip?

Rust network protocol 2635 and build 168909 on Linux is the version Naval Deep Sea / Power Trip runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Naval Deep Sea / Power Trip?

At counting time Naval Deep Sea / Power Trip recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 15:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Naval Deep Sea / Power Trip placed?

This release ranks Naval Deep Sea / Power Trip at #9,745 for seven-day player hours, #1,262 in North America, inside the top 44% of ranked servers. Within quad servers this release ranks it #497.

Lists and tags

Where does Naval Deep Sea / Power Trip appear among the Rust Census lists and filters?

Included in these Rust Census lists is Naval Deep Sea / Power Trip: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

The tags on Naval Deep Sea / Power Trip: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America are the tags Naval Deep Sea / Power Trip publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Naval Deep Sea / Power Trip?

The procedural map on Naval Deep Sea / Power Trip is generated by the game, measures 4,800 and carries seed 1425121626. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Procedural.

How is Naval Deep Sea / Power Trip configured, and what rules does it keep?

The name of Naval Deep Sea / Power Trip carries no gather rate. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Naval Deep Sea / Power Trip?

Enter client.connect 104.238.229.68:29015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts4Group limit Team size is capped at 4.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.