Statistical profileOnline
Pyro Test Server
104.234.251.154:28035 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,466
top 38%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,466 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Pyro Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers, and #455 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.8 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
75%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC6d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC11d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC18d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC23d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC35d ago | 1 | halved by day 2 | 8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Pyro Test Server
What the server publishes and what was recorded
| Address | 104.234.251.154:28035 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 4 / 80 |
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 1 / 60 |
| Geležinis Miškas | quad · 6 on average | 2 / 99 |
| Rustoria.co -Us Mondays | NA · quad · 6 on average | 0 / 300 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 1 / 100 |
| Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP | NA · quad · weekly · 3 on average | 9 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Pyro Test Server?
Wipes on Pyro Test Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 3 hours have passed since this world was made.
How is wipe day run on Pyro Test Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 75% of cases. If not, it dropped below half by day 1.
Server record
Is Pyro Test Server up, and how well has it held up?
Pyro Test Server is online at the time of this release. By its own reported uptime, it restarted about 14 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Pyro Test Server show?
The figures for the last 48 hours give an average of 69 server fps and a minimum of 40. Buildings, deployables and everything else in the world took the entity count to 82,282. Up to 3,979 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Pyro Test Server run from?
A region is not published by Pyro Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.234.251.154:28035 is its address.
Which Rust version is Pyro Test Server running?
Rust network protocol 2635 and build 168909 on Windows is the version Pyro Test Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Pyro Test Server carry?
At counting time Pyro Test Server recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1.
How does Pyro Test Server compare with other servers in the rankings?
For seven-day player hours, Pyro Test Server is ranked #8,466, placing it in the top 38% of all ranked servers. This release places it #455 among quad servers.
Lists and tags
Where does Pyro Test Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Pyro Test Server: Modded Rust servers, counted and Roleplay servers: the listed count. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
The tags on Pyro Test Server: what do they indicate?
Read by the game's server browser, Pyro Test Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Pyro Test Server?
The procedural map on Pyro Test Server is generated by the game, measures 3,500 and carries seed 250694. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Pyro Test Server?
No gather rate is given in the name of Pyro Test Server. 4 players is the cap for a group (quad). roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Pyro Test Server?
You can open the console in Rust with F1 and enter client.connect 104.234.251.154:28035; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://discord.com/invite/sCQCaHTNdX.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Gameplay
^r | Roleplay Roleplay is the format here. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.