Statistical profileOffline
HamCult Rust Mgmt Accept
104.207.28.138:28015 checked 26d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,903
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,903 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on HamCult Rust Mgmt Accept
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
5.3 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:14 UTC26d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:40 UTC31d ago | 0 | – | 5.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of HamCult Rust Mgmt Accept
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of HamCult Rust Mgmt Accept
What the server publishes and what was recorded
| Address | 104.207.28.138:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 13:27 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 77 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 18 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 32 on average | 38 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 3 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 26 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 3 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on HamCult Rust Mgmt Accept?
The rhythm of HamCult Rust Mgmt Accept's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 10 hours.
On HamCult Rust Mgmt Accept, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is HamCult Rust Mgmt Accept up, and how well has it held up?
Last seen 26 days 10 hours ago, HamCult Rust Mgmt Accept is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 25 September 2026.
In which location is HamCult Rust Mgmt Accept based?
No region is published by HamCult Rust Mgmt Accept. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.207.28.138:28015 is its address.
On which Rust version does HamCult Rust Mgmt Accept operate?
The version in use on HamCult Rust Mgmt Accept is Rust network protocol 2634 and build 166586 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for HamCult Rust Mgmt Accept?
At this release HamCult Rust Mgmt Accept is offline, having last been seen 26 days 10 hours ago.
What position does HamCult Rust Mgmt Accept hold in the server rankings?
The rank for HamCult Rust Mgmt Accept is #15,903 on seven-day player hours, in the top 70% of ranked servers.
Tag details
Where does HamCult Rust Mgmt Accept appear among the Rust Census lists and filters?
Included in these Rust Census lists is HamCult Rust Mgmt Accept: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
The tags on HamCult Rust Mgmt Accept: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): Game build: 166586; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world are the tags HamCult Rust Mgmt Accept publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on HamCult Rust Mgmt Accept?
HamCult Rust Mgmt Accept runs a procedural map, which the game generates.
On HamCult Rust Mgmt Accept, what rules and settings are in force?
No gather rate is recorded for HamCult Rust Mgmt Accept in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to HamCult Rust Mgmt Accept?
Enter client.connect 104.207.28.138:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166586 | Build Game build: 166586. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.