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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,604 players on 11,658 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

US | 2x |DEVELOPEMENT|

104.143.2.118:29015 checked 12m ago

2x moddedoxide
Release date
Next release
In five minutes (04:20 UTC)
Source
Live server queries
Server address
104.143.2.118:29015
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 2

Rank

#9,658

top 43%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,658 of all ranked servers, the top 43%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on US | 2x |DEVELOPEMENT|

Players now and over time, UTC

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304005:0014:0023:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

15.6 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of US | 2x |DEVELOPEMENT|

3750 · seed 33333

Map of US | 2x |DEVELOPEMENT|

Table 2: The world

As the server publishes it

MapSCRAPLAND.GG
Size3750
Seed33333

8. Server characteristics

Table 3: Characteristics of US | 2x |DEVELOPEMENT|

What the server publishes and what was recorded

Address104.143.2.118:29015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 21:32 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average131 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 151 on average154 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average106 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average1 / 150
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average4 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average330 / 350

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for US | 2x |DEVELOPEMENT|: what is it?

The rhythm of US | 2x |DEVELOPEMENT|'s wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 6 hours.

On US | 2x |DEVELOPEMENT|, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of US | 2x |DEVELOPEMENT|?

At the latest check, US | 2x |DEVELOPEMENT| was online. About 14 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 27 September 2026.

What does the performance record of US | 2x |DEVELOPEMENT| show?

The figures for the last 48 hours give an average of 25 server fps and a minimum of 25. Buildings, deployables and everything else in the world took the entity count to 74,234. The peak memory use recorded was 2,014 MB. Players feel low fps and a rising entity count as lag.

Which location does US | 2x |DEVELOPEMENT| run from?

Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 104.143.2.118:29015 it is addressed.

On which Rust version does US | 2x |DEVELOPEMENT| operate?

This release lists US | 2x |DEVELOPEMENT| on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does US | 2x |DEVELOPEMENT| carry?

The present count is 0 players on US | 2x |DEVELOPEMENT|, out of 100 slots. This release records a seven-day average of 0 players and a peak of 2.

How does US | 2x |DEVELOPEMENT| compare with other servers in the rankings?

The rank for US | 2x |DEVELOPEMENT| is #9,658 on seven-day player hours, in the top 43% of ranked servers.

Tags, lists

Where does US | 2x |DEVELOPEMENT| appear among the Rust Census lists and filters?

These Rust Census lists include US | 2x |DEVELOPEMENT|: Rust 2x servers, counted, Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What is meant by each tag shown on US | 2x |DEVELOPEMENT|?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags US | 2x |DEVELOPEMENT| publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on US | 2x |DEVELOPEMENT|?

Size 3,750 and seed 33333: that is the procedural map on US | 2x |DEVELOPEMENT|, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: SCRAPLAND.GG.

On US | 2x |DEVELOPEMENT|, what rules and settings are in force?

US | 2x |DEVELOPEMENT| carries a 2x gather rate, as stated in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to US | 2x |DEVELOPEMENT|?

You can open the console in Rust with F1 and enter client.connect 104.143.2.118:29015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.