Statistical profileOnline
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
NA 104.143.2.107:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,349
top 69% · #1513 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
21h
Fri 30 Oct, 02:37 UTC
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,349 of all ranked servers, the top 69%, and #1513 in NA, on player hours over the last seven days.
- Its current map went up 12d ago; the next wipe is expected Friday 30 October, 02:37 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Friday 30 October, 02:37 UTC, in 21h. Its biweekly schedule tag · low confidence
Usual gap
3.1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 21h | Fri 30 Oct, 02:37 UTC | Own schedule |
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 21h | Fri 13 Nov, 02:37 UTC | Own schedule |
| 28d 21h | Fri 27 Nov, 02:37 UTC | Own schedule |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 21h | Fri 11 Dec, 02:37 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC13d ago | 1 | – | running | 1 |
| Tue 13 Oct, 00:56 UTC16d ago | 1 | held half | 3.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
What the server publishes and what was recorded
| Address | 104.143.2.107:28015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 16 Oct 2026, 06:28 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
DEADFALL | 5x PvE Zombie Survival The dead hear everything. Every gunshot draws them in. Wipes • Map wipes every other Thursday Features • 5x gather and loot, rising to 6x as you rank up • Stack sizes from 5x up to 15x as you rank up • Zombies by day and a faster, stronger horde at night • Heat system: the more noise you make, the more come for you • Night pays more: bonus XP, scrap, Night Ore and Moonroot • Infection: zombie bites spread a sickness you have to cure • PvE everywhere, no player raiding • PvP at monuments and raid camps • Homes, teleports and warps • Free skins, linked storage and auto sort • Kits, a vehicle garage and ranks with real perks • Hollandia map (4.5K, 82 monuments) Type /info in game for the rules and a quick start.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] | NA · groups of 8+ · 5x · biweekly · 30 on average | 34 / 150 |
| Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats | NA · groups of 10+ · 5x · biweekly · 3 on average | 2 / 100 |
| BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago | NA · groups of 8+ · 5x · biweekly · 2 on average | 1 / 200 |
| Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps | NA · groups of 14+ · 3x · biweekly · 55 on average | 69 / 150 |
| [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo | NA · groups of 15+ · 10x · biweekly · 45 on average | 33 / 100 |
| [US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons | NA · groups of 12+ · 3x · biweekly · 9 on average | 4 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
As its schedule cannot be confirmed from the few wipes of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on record, the prediction follows its tag. On Friday 30 October at 02:37 UTC the next wipe is expected. This world was generated 12 days 22 hours ago. Every two weeks, according to the schedule published in its tags, a wipe occurs.
How is wipe day run on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server record
How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is online at the time of this release. About 12 days 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 10 October 2026.
What does the performance record of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction show?
Over the last 48 hours, server fps averaged 5; the lowest reading was 5. The world carried up to 79,566 entities, including buildings, deployables and all else. Memory use reached 5,370 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction based?
Its NA tag is how DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 104.143.2.107:28015 it is addressed.
On which Rust version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction operate?
Rust network protocol 2634 and build 167781 on Linux is the version DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
At counting time DEADFALL | COMING SOON | 5x PvE Zombies | Under construction recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction compare with other servers in the rankings?
On player hours over the last seven days DEADFALL | COMING SOON | 5x PvE Zombies | Under construction stands at #15,349, #1,513 in North America, in the top 69% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The Rust Census lists that DEADFALL | COMING SOON | 5x PvE Zombies | Under construction fits are: 5x Rust servers: the counted list, Modded Rust servers, counted, Rust PvE servers, listed, Rust servers with zombie in the name and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
The tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): In the server browser it appears under North America are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Size 4,500 and seed 1337: that is the procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction records a gather rate of 5x. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Enter client.connect 104.143.2.107:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
