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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,135 players on 11,892 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Bloodline Rust test

104.129.132.81:28139 checked 11m ago

Release date
Next release
In five minutes (17:25 UTC)
Source
Live server queries
Server address
104.129.132.81:28139
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 120

0% full

7-day average

0

peak –

Rank

#15,327

top 69%

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 120 slots.
  • It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Bloodline Rust test

Players now and over time, UTC

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246818:0003:0012:0022:0007:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

31.7 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 07:19 UTC8d ago 0 – running 0
Sat 19 Sep, 13:21 UTC40d ago 0 – 31.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Bloodline Rust test

3900 · seed 981195616

Map of Bloodline Rust test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3900
Seed981195616
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Bloodline Rust test

What the server publishes and what was recorded

Address104.129.132.81:28139
Region–
Max players120
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 07:19 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average366 / 425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average980 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average964 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32 / 250

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Bloodline Rust test: what is it?

The rhythm of Bloodline Rust test's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 8 days 10 hours have passed since this world was made.

How is wipe day run on Bloodline Rust test?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is Bloodline Rust test up, and how well has it held up?

Bloodline Rust test is online at the time of this release. By its own reported uptime, it restarted about 8 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Bloodline Rust test show?

Over the last 48 hours, server fps averaged 5; the lowest reading was 5. The world carried up to 85,641 entities, including buildings, deployables and all else. The peak memory use recorded was 3,133 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Bloodline Rust test?

No region is published by Bloodline Rust test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.129.132.81:28139 is its address.

What version of Rust has been recorded on Bloodline Rust test?

This release lists Bloodline Rust test on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Bloodline Rust test carry?

The present count is 0 players on Bloodline Rust test, out of 120 slots. The seven-day average for this server is 0 players.

What position does Bloodline Rust test hold in the server rankings?

The rank for Bloodline Rust test is #15,327 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Where does Bloodline Rust test appear among the Rust Census lists and filters?

The Rust Census lists that Bloodline Rust test fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Bloodline Rust test carry?

Read by the game's server browser, Bloodline Rust test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Bloodline Rust test?

The procedural map on Bloodline Rust test is generated by the game, measures 3,900 and carries seed 981195616. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Bloodline Rust test, what rules and settings are in force?

The name of Bloodline Rust test carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to Bloodline Rust test?

You can open the console in Rust with F1 and enter client.connect 104.129.132.81:28139; or press Launch Rust and join on this page, and you are connected through Steam. https://dripzy.tebex.io/ is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp120,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp120Max players The server holds 120 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.