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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,576 players on 11,651 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Atlas - 2x Quad Development (Staging)

104.129.132.27:28070 checked 28d ago

2x quad vanillamoddedoxide
Release date
Next release
In five minutes (17:47 UTC)
Source
Live server queries
Server address
104.129.132.27:28070
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 400

0% full

7-day average

0

peak –

Rank

#16,275

top 69%

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 400 slots.
  • It ranks #16,275 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 30d ago.

2. Players

Figure 1: Players on Atlas - 2x Quad Development (Staging)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Atlas - 2x Quad Development (Staging)

3850 · seed 72357419

Map of Atlas - 2x Quad Development (Staging)

Table 2: The world

As the server publishes it

MapBilly Joe's Custom Map
Size3850
Seed72357419

8. Server characteristics

Table 3: Characteristics of Atlas - 2x Quad Development (Staging)

What the server publishes and what was recorded

Address104.129.132.27:28070
Region–
Max players400
Group limitquad
Wipe schedule–
Last wipe29 Sep 2026, 17:41 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 576 on average121 / 150
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 252 on average179 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 214 on average21 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 164 on average83 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 157 on average146 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 153 on average10 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Atlas - 2x Quad Development (Staging)?

The rhythm of Atlas - 2x Quad Development (Staging)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 30 days 9 hours ago.

Server record

How reliable is Atlas - 2x Quad Development (Staging), and is it online now?

Last seen 28 days 9 hours ago, Atlas - 2x Quad Development (Staging) is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 29 September 2026.

Which location does Atlas - 2x Quad Development (Staging) run from?

No region is published by Atlas - 2x Quad Development (Staging). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.129.132.27:28070 is its address.

On which Rust version does Atlas - 2x Quad Development (Staging) operate?

This release lists Atlas - 2x Quad Development (Staging) on Rust network protocol 2634 and build 166257, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Atlas - 2x Quad Development (Staging)?

The last count for Atlas - 2x Quad Development (Staging) was 28 days 9 hours ago; it is offline at present.

In the rankings of Rust servers, where is Atlas - 2x Quad Development (Staging) placed?

For seven-day player hours, Atlas - 2x Quad Development (Staging) is ranked #16,275, placing it in the top 69% of all ranked servers. The server stands at #643 among quad servers.

Tags, lists

Where does Atlas - 2x Quad Development (Staging) appear among the Rust Census lists and filters?

Included in these Rust Census lists is Atlas - 2x Quad Development (Staging): Rust 2x servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

The tags on Atlas - 2x Quad Development (Staging): what do they indicate?

These are the tags Atlas - 2x Quad Development (Staging) publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): 400 slots are available; ts4 (Group limit): The limit is 4 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166257 (Build): Build 166257 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) runs a procedural map of size 3,850 with seed 72357419, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Billy Joe's Custom Map.

How is Atlas - 2x Quad Development (Staging) configured, and what rules does it keep?

A gather rate of 2x is recorded for Atlas - 2x Quad Development (Staging) in its name. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Atlas - 2x Quad Development (Staging)?

You can open the console in Rust with F1 and enter client.connect 104.129.132.27:28070; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanillaGame mode This is vanilla survival.
mp400Max players 400 slots are available.
ts4Group limit The limit is 4 players per team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166257Build Build 166257 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.
moddedModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.