Statistical profileOffline
Atlas - 2x Quad Development (Staging)
104.129.132.27:28070 checked 28d ago
Connect to this server
1. Main points
Players now
0/ 400
0% full
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 400 slots.
- It ranks #16,275 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on Atlas - 2x Quad Development (Staging)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Atlas - 2x Quad Development (Staging)
What the server publishes and what was recorded
| Address | 104.129.132.27:28070 |
|---|---|
| Region | – |
| Max players | 400 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 17:41 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 576 on average | 121 / 150 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 252 on average | 179 / 200 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 214 on average | 21 / 200 |
| SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 | quad · 2x · biweekly · 164 on average | 83 / 200 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 157 on average | 146 / 200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 153 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Atlas - 2x Quad Development (Staging)?
The rhythm of Atlas - 2x Quad Development (Staging)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 30 days 9 hours ago.
Server record
How reliable is Atlas - 2x Quad Development (Staging), and is it online now?
Last seen 28 days 9 hours ago, Atlas - 2x Quad Development (Staging) is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 29 September 2026.
Which location does Atlas - 2x Quad Development (Staging) run from?
No region is published by Atlas - 2x Quad Development (Staging). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.129.132.27:28070 is its address.
On which Rust version does Atlas - 2x Quad Development (Staging) operate?
This release lists Atlas - 2x Quad Development (Staging) on Rust network protocol 2634 and build 166257, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Atlas - 2x Quad Development (Staging)?
The last count for Atlas - 2x Quad Development (Staging) was 28 days 9 hours ago; it is offline at present.
In the rankings of Rust servers, where is Atlas - 2x Quad Development (Staging) placed?
For seven-day player hours, Atlas - 2x Quad Development (Staging) is ranked #16,275, placing it in the top 69% of all ranked servers. The server stands at #643 among quad servers.
Tags, lists
Where does Atlas - 2x Quad Development (Staging) appear among the Rust Census lists and filters?
Included in these Rust Census lists is Atlas - 2x Quad Development (Staging): Rust 2x servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
The tags on Atlas - 2x Quad Development (Staging): what do they indicate?
These are the tags Atlas - 2x Quad Development (Staging) publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): 400 slots are available; ts4 (Group limit): The limit is 4 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166257 (Build): Build 166257 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) runs a procedural map of size 3,850 with seed 72357419, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Billy Joe's Custom Map.
How is Atlas - 2x Quad Development (Staging) configured, and what rules does it keep?
A gather rate of 2x is recorded for Atlas - 2x Quad Development (Staging) in its name. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Atlas - 2x Quad Development (Staging)?
You can open the console in Rust with F1 and enter client.connect 104.129.132.27:28070; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp400 | Max players 400 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166257 | Build Build 166257 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
modded | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.