Statistical profileOnline
Naval Deep Sea 1
NA 104.129.132.19:28109 checked 10m ago
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1. Main points
Players now
0/ 120
0% full
7-day average
0
peak 1
Rank
#15,116
top 68% · #1477 in NA
Last wipe
25d ago
monthly schedule
Next wipe
6d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 120 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,116 of all ranked servers, the top 68%, and #1477 in NA, on player hours over the last seven days.
- Its current map went up 25d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Naval Deep Sea 1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers, top 79% in NA, and #612 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Usual gap
0.8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC25d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Naval Deep Sea 1
What the server publishes and what was recorded
| Address | 104.129.132.19:28109 |
|---|---|
| Region | NA |
| Max players | 120 |
| Group limit | quad |
| Wipe schedule | monthly |
| Last wipe | 5 Oct 2026, 00:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 11 on average | 9 / 200 |
| RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 3 / 150 |
| Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 3 / 50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 252 on average | 182 / 200 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 157 on average | 143 / 200 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 55 / 300 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Naval Deep Sea 1?
The force wipe is the only wipe Naval Deep Sea 1 takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 25 days 2 hours ago. A monthly wipe schedule is published in its tags.
On Naval Deep Sea 1, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 8 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of Naval Deep Sea 1?
At the latest check, Naval Deep Sea 1 was online. By its own reported uptime, it restarted about 7 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
Does Naval Deep Sea 1 hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 5; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 129,712. Memory use reached 4,856 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Naval Deep Sea 1?
Its NA tag is how Naval Deep Sea 1 lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 104.129.132.19:28109 it is addressed.
What version of Rust has been recorded on Naval Deep Sea 1?
The version in use on Naval Deep Sea 1 is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Naval Deep Sea 1?
The present count is 0 players on Naval Deep Sea 1, out of 120 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 0 players.
What position does Naval Deep Sea 1 hold in the server rankings?
For seven-day player hours Naval Deep Sea 1 is ranked #15,116 and #1,477 in North America, placing it in the top 68% of all ranked servers. Within quad servers this release ranks it #612.
Tags, lists
On Rust Census, which lists and filters carry Naval Deep Sea 1?
The Rust Census lists that Naval Deep Sea 1 fits are: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
The tags on Naval Deep Sea 1: what do they indicate?
Read by the game's server browser, Naval Deep Sea 1 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp120 (Max players): The server holds 120 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Naval Deep Sea 1?
Size 4,800 and seed 1017058979: that is the procedural map on Naval Deep Sea 1, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Procedural.
How is Naval Deep Sea 1 configured, and what rules does it keep?
No gather rate is recorded for Naval Deep Sea 1 in its name. 4 players is the cap for a group (quad). It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Naval Deep Sea 1?
You can open the console in Rust with F1 and enter client.connect 104.129.132.19:28109; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp120 | Max players The server holds 120 slots. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.