Statistical profileOffline
RustAudioAI - Staging Test
104.12.255.21:28115 checked 28d ago
Connect to this server
1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#16,614
top 70%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #16,614 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on RustAudioAI - Staging Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 21:09 UTC33d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustAudioAI - Staging Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustAudioAI - Staging Test
What the server publishes and what was recorded
| Address | 104.12.255.21:28115 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 21:09 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 338 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 441 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 46 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 985 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 64 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does RustAudioAI - Staging Test wipe, and how often?
With too few wipes of RustAudioAI - Staging Test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 33 days 21 hours ago.
On RustAudioAI - Staging Test, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is RustAudioAI - Staging Test, and is it online now?
RustAudioAI - Staging Test is offline at the time of this release; it was last seen 28 days 10 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 25 September 2026.
What location has been recorded for RustAudioAI - Staging Test?
No region is published by RustAudioAI - Staging Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 104.12.255.21:28115 is its address.
On which Rust version does RustAudioAI - Staging Test operate?
Rust network protocol 2634 and build 165921 on Windows is the version RustAudioAI - Staging Test runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does RustAudioAI - Staging Test carry?
The last count for RustAudioAI - Staging Test was 28 days 10 hours ago; it is offline at present.
In the rankings of Rust servers, where is RustAudioAI - Staging Test placed?
The rank for RustAudioAI - Staging Test is #16,614 on seven-day player hours, in the top 70% of ranked servers.
Tag details
Which Rust Census filters and lists cover RustAudioAI - Staging Test?
Included in these Rust Census lists is RustAudioAI - Staging Test: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on RustAudioAI - Staging Test: what do they indicate?
Read by the game's server browser, RustAudioAI - Staging Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs165921 (Build): Game build: 165921; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on RustAudioAI - Staging Test?
A procedural map runs on RustAudioAI - Staging Test, generated by the game.
What settings and rules have been listed for RustAudioAI - Staging Test?
No gather rate is given in the name of RustAudioAI - Staging Test. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join RustAudioAI - Staging Test?
Enter client.connect 104.12.255.21:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2634,gmrust,cs165921,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs165921 | Build Game build: 165921. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.